From: Neil Roberts <nrobe...@igalia.com> Whenever SpvOpEndPrimitive or SpvOpEndStreamPrimitive is encountered it now sets uses_end_primitive to true. This reflects the code in validate_geometry_shader_emissions for GLSL. --- src/compiler/spirv/spirv_to_nir.c | 1 + 1 file changed, 1 insertion(+)
diff --git a/src/compiler/spirv/spirv_to_nir.c b/src/compiler/spirv/spirv_to_nir.c index 238298a8340..4d297e60b60 100644 --- a/src/compiler/spirv/spirv_to_nir.c +++ b/src/compiler/spirv/spirv_to_nir.c @@ -3208,6 +3208,7 @@ vtn_handle_barrier(struct vtn_builder *b, SpvOp opcode, case SpvOpEndPrimitive: case SpvOpEndStreamPrimitive: intrinsic_op = nir_intrinsic_end_primitive; + b->shader->info.gs.uses_end_primitive = true; break; default: unreachable("Invalid opcode"); -- 2.14.1 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev