Quoting Michel Dänzer (2018-07-17 07:29:49) > On 2018-07-17 03:07 PM, Rob Clark wrote: > > On Tue, Jul 17, 2018 at 9:01 AM, Rob Clark <robdcl...@gmail.com> wrote: > >> On Mon, Apr 16, 2018 at 5:19 PM, Dylan Baker <dy...@pnwbakers.com> wrote: > >>> Quoting Jan Alexander Steffens (heftig) (2018-04-14 10:23:20) > >>>> This is for parity with autotools. We were suddenly getting assertion > >>>> failures after switching to meson, see [1]. > >>>> > >>>> [1]: https://bugs.archlinux.org/task/58218 > >>>> > >>>> Signed-off-by: Jan Alexander Steffens (heftig) <jan.steff...@gmail.com> > >>>> --- > >>>> meson.build | 2 ++ > >>>> 1 file changed, 2 insertions(+) > >>>> > >>>> diff --git a/meson.build b/meson.build > >>>> index a4dfa62255..931e0389e6 100644 > >>>> --- a/meson.build > >>>> +++ b/meson.build > >>>> @@ -705,6 +705,8 @@ endif > >>>> # Define DEBUG for debug builds only (debugoptimized is not included on > >>>> this one) > >>>> if get_option('buildtype') == 'debug' > >>>> pre_args += '-DDEBUG' > >>>> +else > >>>> + pre_args += '-DNDEBUG' > >>>> endif > >>>> > >>>> if get_option('shader-cache') > >>>> -- > >>>> 2.16.2 > >>> > >>> NAK. > >>> > >>> meson has -Db_ndebug for controlling NDEBUG, which is done separately from > >>> optimization levels, this is in our documentation as well as the meson > >>> documentation. For builds without asserts, set b_ndebug=true. > >>> > >> > >> Is it possible to make b_ndebug default to true for release builds? > >> That would be far less surprising.. > >> > > > > just for context, debug_assert() (which can be used for expensive > > checks), nir_validate_shader() (quite expensive), etc are all > > controlled by NDEBUG.. so b_ndebug defaulting to false for release > > builds basically looks like a big performance regression compared to > > autotools builds. > > FWIW, sounds like those things should really only be enabled when DEBUG > is defined.
This seems like the right answer to me, its the reason that mesa has DEBUG to begin with.
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