On Wed, Jul 4, 2018 at 1:20 PM, Francisco Jerez <curroje...@riseup.net> wrote:
> Jason Ekstrand <ja...@jlekstrand.net> writes: > > > Many fragment shaders do a discard using relatively little information > > but still put the discard fairly far down in the shader for no good > > reason. If the discard is moved higher up, we can possibly avoid doing > > some or almost all of the work in the shader. When this lets us skip > > texturing operations, it's an especially high win. > > > > One of the biggest offenders here is DXVK. The D3D APIs have different > > rules for discards than OpenGL and Vulkan. One effective way (which is > > what DXVK uses) to implement DX behavior on top of GL or Vulkan is to > > wait until the very end of the shader to discard. This ends up in the > > pessimal case where we always do all of the work before discarding. > > This pass helps some DXVK shaders significantly. > > > > One thing to keep in mind is that this sort of transformation is trading > off run-time of fragment shader invocations that don't call discard (or > do so non-uniformly, which means that the code the discard jump is > protecting will be executed anyway, so doing this can actually increase > the critical path of the program) in favour of invocations that call > discard uniformly (so executing discard early will effectively terminate > the program early). It's not really a uniform vs. non-uniform thing. Even if a shader only discards some of the fragments, it sill reduces the number of live channels which reduces the cost of later non-uniform control-flow. > Optimizing for the latter case is an essentially > heuristic assumption that needs to be verified experimentally. Have you > tested the effect of this pass on non-DX workloads extensively? > Yes, it is a trade-off. No, I have not done particularly extensive testing. We do, however, know of non-DXVK workloads that would benefit from this. I believe Manhattan is one such example though I have not yet benchmarked it. > > v2 (Jason Ekstrand): > > - Fix a couple of typos (Grazvydas, Ian) > > - Use the new nir_instr_move helper > > - Find all movable discards before moving anything so we don't > > accidentally re-order anything and break dependencies > > --- > > src/compiler/Makefile.sources | 1 + > > src/compiler/nir/meson.build | 1 + > > src/compiler/nir/nir.h | 10 + > > src/compiler/nir/nir_opt_discard.c | 396 +++++++++++++++++++++++++++++ > > 4 files changed, 408 insertions(+) > > create mode 100644 src/compiler/nir/nir_opt_discard.c > > > > diff --git a/src/compiler/Makefile.sources b/src/compiler/Makefile. > sources > > index 9e3fbdc2612..8600ce81281 100644 > > --- a/src/compiler/Makefile.sources > > +++ b/src/compiler/Makefile.sources > > @@ -271,6 +271,7 @@ NIR_FILES = \ > > nir/nir_opt_cse.c \ > > nir/nir_opt_dce.c \ > > nir/nir_opt_dead_cf.c \ > > + nir/nir_opt_discard.c \ > > nir/nir_opt_gcm.c \ > > nir/nir_opt_global_to_local.c \ > > nir/nir_opt_if.c \ > > diff --git a/src/compiler/nir/meson.build b/src/compiler/nir/meson.build > > index 28aa8de7014..e339258bb94 100644 > > --- a/src/compiler/nir/meson.build > > +++ b/src/compiler/nir/meson.build > > @@ -156,6 +156,7 @@ files_libnir = files( > > 'nir_opt_cse.c', > > 'nir_opt_dce.c', > > 'nir_opt_dead_cf.c', > > + 'nir_opt_discard.c', > > 'nir_opt_gcm.c', > > 'nir_opt_global_to_local.c', > > 'nir_opt_if.c', > > diff --git a/src/compiler/nir/nir.h b/src/compiler/nir/nir.h > > index c40a88c8ccc..dac019c17e8 100644 > > --- a/src/compiler/nir/nir.h > > +++ b/src/compiler/nir/nir.h > > @@ -2022,6 +2022,13 @@ typedef struct nir_shader_compiler_options { > > */ > > bool vs_inputs_dual_locations; > > > > + /** > > + * Whether or not derivatives are still a safe operation after a > discard > > + * has occurred. Optimization passes may be able to be a bit more > > + * agressive if this is true. > > + */ > > + bool derivatives_safe_after_discard; > > + > > It's worth noting in the comment above that any driver that is in > position to enable this option (e.g. i965) is strictly speaking > non-compliant with GLSL and SPIR-V, whether or not this optimization > pass is used. The reason is that derivatives being safe after a > non-uniform discard implies that any invocations involved in derivative > computations must be executed even though they aren't supposed to > according to the spec, and even though doing so might lead to undefined > behaviour that wasn't present in the original program, e.g.: > > | int delta = non_uniform_computation(); > | if (delta == 0) > | discard; > | > | for (int i = 0; i < N; i += delta) { > | // Will loop forever if discarded fragments are incorrectly executed > | // by the back-end. > | } > > The above shader is specified to terminate if the semantics of discard > are as defined by GLSL or SPIRV, but not necessarily as defined by DX. > That is an interesting point. One possible solution would be to define the NIR discard intrinsic to have the DX behavior and then make the SPIR-V and GLSL to NIR converters emit a discard followed immediately by a return (or possibly a stronger "halt" instruction which could be called inside a helper function and still kill the whole program). A pass such as this could then freely move the discard higher while leaving the control-flow effects in place. In any case, that doesn't really affect the correctness of this pass, just the currectness of our current handling of discard. > This makes me think that DXVK is in a privileged position to decide > where the discard jump should end up at, since it can make assumptions > about code lexically after a discard being well-defined even if the > discard condition evaluates to true. It's unfortunate that it behaves > so suboptimally currently that you need to work around it here. > You can make all sorts of arguments about where the optimal place to put a pass is. Really, the "optimal" thing would be for people to hand-write their shaders in carefully optimized GEN assembly but that isn't going to happen. :-) The reality is that we get lots of garbage from shaders and we have to be able to clean it up. This particular bit of garbage clean-up is needed for DXVK but it's also needed for other clients so having a pass is useful regardless of whether or not the problem could be solved by the client providing better shader code. > > unsigned max_unroll_iterations; > > } nir_shader_compiler_options; > > > > @@ -2901,6 +2908,9 @@ bool nir_opt_dce(nir_shader *shader); > > > > bool nir_opt_dead_cf(nir_shader *shader); > > > > +bool nir_opt_discard_if(nir_shader *shader); > > +bool nir_opt_move_discards_to_top(nir_shader *shader); > > + > > bool nir_opt_gcm(nir_shader *shader, bool value_number); > > > > bool nir_opt_if(nir_shader *shader); > > diff --git a/src/compiler/nir/nir_opt_discard.c > b/src/compiler/nir/nir_opt_discard.c > > new file mode 100644 > > index 00000000000..c61af163707 > > --- /dev/null > > +++ b/src/compiler/nir/nir_opt_discard.c > > @@ -0,0 +1,396 @@ > > +/* > > + * Copyright © 2018 Intel Corporation > > + * > > + * Permission is hereby granted, free of charge, to any person > obtaining a > > + * copy of this software and associated documentation files (the > "Software"), > > + * to deal in the Software without restriction, including without > limitation > > + * the rights to use, copy, modify, merge, publish, distribute, > sublicense, > > + * and/or sell copies of the Software, and to permit persons to whom the > > + * Software is furnished to do so, subject to the following conditions: > > + * > > + * The above copyright notice and this permission notice (including the > next > > + * paragraph) shall be included in all copies or substantial portions > of the > > + * Software. > > + * > > + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, > EXPRESS OR > > + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF > MERCHANTABILITY, > > + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT > SHALL > > + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR > OTHER > > + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, > ARISING > > + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER > DEALINGS > > + * IN THE SOFTWARE. > > + */ > > + > > +#include "nir.h" > > +#include "nir_builder.h" > > +#include "nir_control_flow.h" > > +#include "nir_worklist.h" > > + > > +static bool > > +block_has_only_discard(nir_block *block) > > +{ > > + nir_instr *instr = nir_block_first_instr(block); > > + if (instr == NULL || instr != nir_block_last_instr(block)) > > + return false; > > + > > + if (instr->type != nir_instr_type_intrinsic) > > + return false; > > + > > + nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr); > > + return intrin->intrinsic == nir_intrinsic_discard; > > +} > > + > > +static bool > > +opt_discard_if_impl(nir_function_impl *impl) > > +{ > > + bool progress = false; > > + > > + nir_builder b; > > + nir_builder_init(&b, impl); > > + > > + nir_foreach_block(block, impl) { > > + nir_if *nif = nir_block_get_following_if(block); > > + if (!nif) > > + continue; > > + > > + bool discard_in_then; > > + if (block_has_only_discard(nir_if_first_then_block(nif))) > > + discard_in_then = true; > > + else if (block_has_only_discard(nir_if_first_else_block(nif))) > > + discard_in_then = false; > > + else > > + continue; > > + > > + b.cursor = nir_after_block(block); > > + nir_ssa_def *cond = nir_ssa_for_src(&b, nif->condition, 1); > > + if (!discard_in_then) > > + cond = nir_inot(&b, cond); > > + > > + nir_intrinsic_instr *discard_if = > > + nir_intrinsic_instr_create(b.shader, > nir_intrinsic_discard_if); > > + discard_if->src[0] = nir_src_for_ssa(cond); > > + nir_builder_instr_insert(&b, &discard_if->instr); > > + > > + nir_lower_phis_to_regs_block(nir_cf_node_as_block( > > + nir_cf_node_next(&nif->cf_node))); > > + > > + nir_cf_list list; > > + if (discard_in_then) > > + nir_cf_list_extract(&list, &nif->else_list); > > + else > > + nir_cf_list_extract(&list, &nif->then_list); > > + nir_cf_reinsert(&list, nir_after_instr(&discard_if->instr)); > > + > > + nir_cf_node_remove(&nif->cf_node); > > + > > + progress = true; > > + } > > + > > + /* If we modified control-flow, metadata is toast. Also, we may have > > + * lowered some phis to registers so we need to back into SSA. > > + */ > > + if (progress) { > > + nir_metadata_preserve(impl, 0); > > + nir_lower_regs_to_ssa_impl(impl); > > + } > > + > > + return progress; > > +} > > + > > +bool > > +nir_opt_discard_if(nir_shader *shader) > > +{ > > + assert(shader->info.stage == MESA_SHADER_FRAGMENT); > > + > > + bool progress = false; > > + > > + nir_foreach_function(function, shader) { > > + if (function->impl && > > + opt_discard_if_impl(function->impl)) > > + progress = true; > > + } > > + > > + return progress; > > +} > > + > > +static bool > > +nir_variable_mode_is_read_only(nir_variable_mode mode) > > +{ > > + return mode == nir_var_shader_in || > > + mode == nir_var_uniform || > > + mode == nir_var_system_value; > > +} > > + > > +static bool > > +nir_op_is_derivative(nir_op op) > > +{ > > + return op == nir_op_fddx || > > + op == nir_op_fddy || > > + op == nir_op_fddx_fine || > > + op == nir_op_fddy_fine || > > + op == nir_op_fddx_coarse || > > + op == nir_op_fddy_coarse; > > +} > > + > > +static bool > > +nir_texop_implies_derivative(nir_texop op) > > +{ > > + return op == nir_texop_tex || > > + op == nir_texop_txb || > > + op == nir_texop_lod; > > +} > > + > > +static bool > > +nir_intrinsic_writes_external_memory(nir_intrinsic_op intrin) > > +{ > > + switch (intrin) { > > + case nir_intrinsic_store_deref: > > + case nir_intrinsic_copy_deref: > > + case nir_intrinsic_deref_atomic_add: > > + case nir_intrinsic_deref_atomic_imin: > > + case nir_intrinsic_deref_atomic_umin: > > + case nir_intrinsic_deref_atomic_imax: > > + case nir_intrinsic_deref_atomic_umax: > > + case nir_intrinsic_deref_atomic_and: > > + case nir_intrinsic_deref_atomic_or: > > + case nir_intrinsic_deref_atomic_xor: > > + case nir_intrinsic_deref_atomic_exchange: > > + case nir_intrinsic_deref_atomic_comp_swap: > > + /* If we ever start using variables for SSBO ops, we'll need to do > > + * something here. For now, they're safe. > > + */ > > + return false; > > + > > + case nir_intrinsic_store_ssbo: > > + case nir_intrinsic_ssbo_atomic_add: > > + case nir_intrinsic_ssbo_atomic_imin: > > + case nir_intrinsic_ssbo_atomic_umin: > > + case nir_intrinsic_ssbo_atomic_imax: > > + case nir_intrinsic_ssbo_atomic_umax: > > + case nir_intrinsic_ssbo_atomic_and: > > + case nir_intrinsic_ssbo_atomic_or: > > + case nir_intrinsic_ssbo_atomic_xor: > > + case nir_intrinsic_ssbo_atomic_exchange: > > + case nir_intrinsic_ssbo_atomic_comp_swap: > > + return true; > > + > > + case nir_intrinsic_image_deref_store: > > + case nir_intrinsic_image_deref_atomic_add: > > + case nir_intrinsic_image_deref_atomic_min: > > + case nir_intrinsic_image_deref_atomic_max: > > + case nir_intrinsic_image_deref_atomic_and: > > + case nir_intrinsic_image_deref_atomic_or: > > + case nir_intrinsic_image_deref_atomic_xor: > > + case nir_intrinsic_image_deref_atomic_exchange: > > + case nir_intrinsic_image_deref_atomic_comp_swap: > > + return true; > > + > > + default: > > + return false; > > + } > > +} > > + > > +static bool > > +add_src_instr_to_worklist(nir_src *src, void *wl) > > +{ > > + if (!src->is_ssa) > > + return false; > > + > > + nir_instr_worklist_push_tail(wl, src->ssa->parent_instr); > > + return true; > > +} > > + > > +/** Try to mark a discard instruction for moving > > + * > > + * This function does two things. One is that it searches through the > > + * dependency chain to see if this discard is an instruction that we > can move > > + * up to the top. Second, if the discard is one we can move, it adds > the > > + * discard and its dependencies to discards_and_deps. > > + */ > > +static void > > +try_move_discard(nir_intrinsic_instr *discard, > > + struct set *discards_and_deps) > > +{ > > + /* We require the discard to be in the top level of control flow. We > > + * could, in theory, move discards that are inside ifs or loops but > that > > + * would be a lot more work. > > + */ > > + if (discard->instr.block->cf_node.parent->type != > nir_cf_node_function) > > + return; > > + > > + /* Build the set of all instructions discard depends on. We'll > union this > > + * one later with discard_and_deps if the discard is movable. > > + */ > > + struct set *instrs = _mesa_set_create(NULL, _mesa_hash_pointer, > > + _mesa_key_pointer_equal); > > + nir_instr_worklist *work = nir_instr_worklist_create(); > > + > > + _mesa_set_add(instrs, &discard->instr); > > + add_src_instr_to_worklist(&discard->src[0], work); > > + > > + bool can_move_discard = true; > > + nir_foreach_instr_in_worklist(instr, work) { > > + /* Don't process an instruction twice */ > > + if (_mesa_set_search(instrs, instr)) > > + continue; > > + > > + _mesa_set_add(instrs, instr); > > + > > + /* Phi instructions can't be moved at all. Also, if we're > dependent on > > + * a phi then we are dependent on some other bit of control flow > and > > + * it's hard to figure out the proper condition. > > + */ > > + if (instr->type == nir_instr_type_phi) { > > + can_move_discard = false; > > + break; > > + } > > + > > + if (instr->type == nir_instr_type_intrinsic) { > > + nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr); > > + if (intrin->intrinsic == nir_intrinsic_load_deref) { > > + nir_deref_instr *deref = nir_src_as_deref(intrin->src[0]); > > + if (!nir_variable_mode_is_read_only(deref->mode)) { > > + can_move_discard = false; > > + break; > > + } > > + } else if (!(nir_intrinsic_infos[intrin->intrinsic].flags & > > + NIR_INTRINSIC_CAN_REORDER)) { > > + can_move_discard = false; > > + break; > > + } > > + } > > + > > + if (!nir_foreach_src(instr, add_src_instr_to_worklist, work)) { > > + can_move_discard = false; > > + break; > > + } > > + } > > + > > + if (can_move_discard) { > > + struct set_entry *entry; > > + set_foreach(instrs, entry) > > + _mesa_set_add(discards_and_deps, entry->key); > > + } > > + > > + nir_instr_worklist_destroy(work); > > + _mesa_set_destroy(instrs, NULL); > > +} > > + > > +static bool > > +opt_move_discards_to_top_impl(nir_function_impl *impl) > > +{ > > + const nir_shader_compiler_options *options = impl->function->shader-> > options; > > + > > + /* This optimization only operates on discard_if. Run the discard_if > > + * optimization (it's very cheap if it doesn't make progress) so > that we > > + * have some hope of move_discards_to_top making progress. > > + */ > > + bool progress = opt_discard_if_impl(impl); > > + > > + struct set *move_instrs = _mesa_set_create(NULL, _mesa_hash_pointer, > > + _mesa_key_pointer_equal); > > + > > + /* Walk through the instructions and look for a discard that we can > move > > + * to the top of the program. If we hit any operation along the way > that > > + * we cannot safely move a discard above, break out of the loop and > stop > > + * trying to move any more discards. > > + */ > > + nir_foreach_block(block, impl) { > > + nir_foreach_instr_safe(instr, block) { > > + switch (instr->type) { > > + case nir_instr_type_alu: { > > + nir_alu_instr *alu = nir_instr_as_alu(instr); > > + if (nir_op_is_derivative(alu->op) && > > + !options->derivatives_safe_after_discard) > > + goto break_all; > > + continue; > > + } > > + > > + case nir_instr_type_deref: > > + case nir_instr_type_load_const: > > + case nir_instr_type_ssa_undef: > > + case nir_instr_type_phi: > > + /* These are all safe */ > > + continue; > > + > > + case nir_instr_type_call: > > + /* We don't know what the function will do */ > > + goto break_all; > > + > > + case nir_instr_type_tex: { > > + nir_tex_instr *tex = nir_instr_as_tex(instr); > > + if (nir_texop_implies_derivative(tex->op) && > > + !options->derivatives_safe_after_discard) > > + goto break_all; > > + continue; > > + } > > + > > + case nir_instr_type_intrinsic: { > > + nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr); > > + if (nir_intrinsic_writes_external_memory(intrin-> > intrinsic)) > > + goto break_all; > > + > > + if (intrin->intrinsic == nir_intrinsic_discard_if) > > + try_move_discard(intrin, move_instrs); > > + continue; > > + } > > + > > + case nir_instr_type_jump: { > > + nir_jump_instr *jump = nir_instr_as_jump(instr); > > + /* A return would cause the discard to not get executed */ > > + if (jump->type == nir_jump_return) > > + goto break_all; > > + continue; > > + } > > + > > + case nir_instr_type_parallel_copy: > > + unreachable("Unhanded instruction type"); > > + } > > + } > > + } > > +break_all: > > + > > + if (move_instrs->entries) { > > + /* Walk the list of instructions and move the discard and > everything it > > + * depends on to the top. We walk the instruction list here > because it > > + * ensures that everything stays in its original order. This > provides > > + * stability for the algorithm and ensures that we don't > accidentally > > + * get dependencies out-of-order. > > + */ > > + nir_cursor cursor = nir_before_block(nir_start_block(impl)); > > + nir_foreach_block(block, impl) { > > + nir_foreach_instr_safe(instr, block) { > > + if (_mesa_set_search(move_instrs, instr)) { > > + nir_instr_move(cursor, instr); > > + cursor = nir_after_instr(instr); > > + } > > + } > > + } > > + progress = true; > > + } > > + > > + _mesa_set_destroy(move_instrs, NULL); > > + > > + if (progress) { > > + nir_metadata_preserve(impl, nir_metadata_block_index | > > + nir_metadata_dominance); > > + } > > + > > + return progress; > > +} > > + > > +bool > > +nir_opt_move_discards_to_top(nir_shader *shader) > > +{ > > + assert(shader->info.stage == MESA_SHADER_FRAGMENT); > > + > > + bool progress = false; > > + > > + nir_foreach_function(function, shader) { > > + if (function->impl && > > + opt_move_discards_to_top_impl(function->impl)) > > + progress = true; > > + } > > + > > + return progress; > > +} > > -- > > 2.17.1 > > > > _______________________________________________ > > mesa-dev mailing list > > mesa-dev@lists.freedesktop.org > > https://lists.freedesktop.org/mailman/listinfo/mesa-dev >
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