To make the no-change case faster, as we do for the other object-reference functions. --- src/mesa/main/samplerobj.c | 9 ++++----- src/mesa/main/samplerobj.h | 12 +++++++++++- 2 files changed, 15 insertions(+), 6 deletions(-)
diff --git a/src/mesa/main/samplerobj.c b/src/mesa/main/samplerobj.c index 7cf0654..5d1b2ad 100644 --- a/src/mesa/main/samplerobj.c +++ b/src/mesa/main/samplerobj.c @@ -55,12 +55,11 @@ _mesa_lookup_samplerobj(struct gl_context *ctx, GLuint name) * Handle reference counting. */ void -_mesa_reference_sampler_object(struct gl_context *ctx, - struct gl_sampler_object **ptr, - struct gl_sampler_object *samp) +_mesa_reference_sampler_object_(struct gl_context *ctx, + struct gl_sampler_object **ptr, + struct gl_sampler_object *samp) { - if (*ptr == samp) - return; + assert(*ptr != samp); /* The inline wrapper should prevent no-op calls */ if (*ptr) { /* Unreference the old sampler */ diff --git a/src/mesa/main/samplerobj.h b/src/mesa/main/samplerobj.h index fe7d5a7..c22d025 100644 --- a/src/mesa/main/samplerobj.h +++ b/src/mesa/main/samplerobj.h @@ -38,9 +38,19 @@ _mesa_get_samplerobj(struct gl_context *ctx, GLuint unit) } extern void +_mesa_reference_sampler_object_(struct gl_context *ctx, + struct gl_sampler_object **ptr, + struct gl_sampler_object *samp); + +static inline void _mesa_reference_sampler_object(struct gl_context *ctx, struct gl_sampler_object **ptr, - struct gl_sampler_object *samp); + struct gl_sampler_object *samp) +{ + if (*ptr != samp) + _mesa_reference_sampler_object_(ctx, ptr, samp); +} + extern void _mesa_init_sampler_object(struct gl_sampler_object *sampObj, GLuint name); -- 1.7.3.4 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev