On Wed, Jun 13, 2018 at 4:53 PM, Dave Airlie <[email protected]> wrote: > From: Dave Airlie <[email protected]> > > GLSL 4.60 offically added this but games and older CTS suites actually > had shaders that did this, we may as well enable it everywhere. > --- > src/compiler/glsl/glsl_parser.yy | 1 + > 1 file changed, 1 insertion(+) > > diff --git a/src/compiler/glsl/glsl_parser.yy > b/src/compiler/glsl/glsl_parser.yy > index 91c10ce1a60..432fc874268 100644 > --- a/src/compiler/glsl/glsl_parser.yy > +++ b/src/compiler/glsl/glsl_parser.yy > @@ -2706,6 +2706,7 @@ external_declaration: > | declaration { $$ = $1; } > | pragma_statement { $$ = NULL; } > | layout_defaults { $$ = $1; } > + | ';' { $$ = NULL; }
Indentation. Also, piglit test? With those, Reviewed-by: Matt Turner <[email protected]> _______________________________________________ mesa-dev mailing list [email protected] https://lists.freedesktop.org/mailman/listinfo/mesa-dev
