On 14/06/18 09:53, Dave Airlie wrote:
From: Dave Airlie <[email protected]> GLSL 4.60 offically added this but games and older CTS suites actually had shaders that did this, we may as well enable it everywhere. --- src/compiler/glsl/glsl_parser.yy | 1 + 1 file changed, 1 insertion(+) diff --git a/src/compiler/glsl/glsl_parser.yy b/src/compiler/glsl/glsl_parser.yy index 91c10ce1a60..432fc874268 100644 --- a/src/compiler/glsl/glsl_parser.yy +++ b/src/compiler/glsl/glsl_parser.yy @@ -2706,6 +2706,7 @@ external_declaration: | declaration { $$ = $1; } | pragma_statement { $$ = NULL; } | layout_defaults { $$ = $1; } + | ';' { $$ = NULL; }
Should the $$ stuff be aligned with above? Otherwise: Acked-by: Timothy Arceri <[email protected]>
;function_definition:
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