From: Marek Olšák <marek.ol...@amd.com>

This might improve performance on Vega10 and Raven.
---
 src/gallium/drivers/radeonsi/si_state.h      | 46 ++++++++++++--
 src/gallium/drivers/radeonsi/si_state_draw.c | 64 ++++++++++++--------
 2 files changed, 81 insertions(+), 29 deletions(-)

diff --git a/src/gallium/drivers/radeonsi/si_state.h 
b/src/gallium/drivers/radeonsi/si_state.h
index d235f31c792..9da58ac9710 100644
--- a/src/gallium/drivers/radeonsi/si_state.h
+++ b/src/gallium/drivers/radeonsi/si_state.h
@@ -165,22 +165,38 @@ union si_state {
                struct si_pm4_state             *hs;
                struct si_pm4_state             *es;
                struct si_pm4_state             *gs;
                struct si_pm4_state             *vgt_shader_config;
                struct si_pm4_state             *vs;
                struct si_pm4_state             *ps;
        } named;
        struct si_pm4_state     *array[0];
 };
 
+#define SI_STATE_IDX(name) \
+       (offsetof(union si_state, named.name) / sizeof(struct si_pm4_state *))
+#define SI_STATE_BIT(name) (1 << SI_STATE_IDX(name))
 #define SI_NUM_STATES (sizeof(union si_state) / sizeof(struct si_pm4_state *))
 
+static inline unsigned si_states_that_roll_context(void)
+{
+       return (SI_STATE_BIT(blend) |
+               SI_STATE_BIT(rasterizer) |
+               SI_STATE_BIT(dsa) |
+               SI_STATE_BIT(poly_offset) |
+               SI_STATE_BIT(es) |
+               SI_STATE_BIT(gs) |
+               SI_STATE_BIT(vgt_shader_config) |
+               SI_STATE_BIT(vs) |
+               SI_STATE_BIT(ps));
+}
+
 union si_state_atoms {
        struct {
                /* The order matters. */
                struct si_atom render_cond;
                struct si_atom streamout_begin;
                struct si_atom streamout_enable; /* must be after 
streamout_begin */
                struct si_atom framebuffer;
                struct si_atom msaa_sample_locs;
                struct si_atom db_render_state;
                struct si_atom dpbb_state;
@@ -193,22 +209,45 @@ union si_state_atoms {
                struct si_atom shader_pointers;
                struct si_atom scissors;
                struct si_atom viewports;
                struct si_atom stencil_ref;
                struct si_atom spi_map;
                struct si_atom scratch_state;
        } s;
        struct si_atom array[0];
 };
 
+#define SI_ATOM_BIT(name) (1 << (offsetof(union si_state_atoms, s.name) / \
+                                sizeof(struct si_atom)))
 #define SI_NUM_ATOMS (sizeof(union si_state_atoms)/sizeof(struct si_atom*))
 
+static inline unsigned si_atoms_that_roll_context(void)
+{
+       return (SI_ATOM_BIT(streamout_begin) |
+               SI_ATOM_BIT(streamout_enable) |
+               SI_ATOM_BIT(framebuffer) |
+               SI_ATOM_BIT(msaa_sample_locs) |
+               SI_ATOM_BIT(db_render_state) |
+               SI_ATOM_BIT(dpbb_state) |
+               SI_ATOM_BIT(msaa_config) |
+               SI_ATOM_BIT(sample_mask) |
+               SI_ATOM_BIT(cb_render_state) |
+               SI_ATOM_BIT(blend_color) |
+               SI_ATOM_BIT(clip_regs) |
+               SI_ATOM_BIT(clip_state) |
+               SI_ATOM_BIT(scissors) |
+               SI_ATOM_BIT(viewports) |
+               SI_ATOM_BIT(stencil_ref) |
+               SI_ATOM_BIT(spi_map) |
+               SI_ATOM_BIT(scratch_state));
+}
+
 struct si_shader_data {
        uint32_t                sh_base[SI_NUM_SHADERS];
 };
 
 /* Private read-write buffer slots. */
 enum {
        SI_ES_RING_ESGS,
        SI_GS_RING_ESGS,
 
        SI_RING_GSVS,
@@ -299,42 +338,39 @@ struct si_buffer_resources {
 
        enum radeon_bo_usage            shader_usage:4; /* READ, WRITE, or 
READWRITE */
        enum radeon_bo_usage            shader_usage_constbuf:4;
        enum radeon_bo_priority         priority:6;
        enum radeon_bo_priority         priority_constbuf:6;
 
        /* The i-th bit is set if that element is enabled (non-NULL resource). 
*/
        unsigned                        enabled_mask;
 };
 
-#define si_pm4_block_idx(member) \
-       (offsetof(union si_state, named.member) / sizeof(struct si_pm4_state *))
-
 #define si_pm4_state_changed(sctx, member) \
        ((sctx)->queued.named.member != (sctx)->emitted.named.member)
 
 #define si_pm4_state_enabled_and_changed(sctx, member) \
        ((sctx)->queued.named.member && si_pm4_state_changed(sctx, member))
 
 #define si_pm4_bind_state(sctx, member, value) \
        do { \
                (sctx)->queued.named.member = (value); \
-               (sctx)->dirty_states |= 1 << si_pm4_block_idx(member); \
+               (sctx)->dirty_states |= SI_STATE_BIT(member); \
        } while(0)
 
 #define si_pm4_delete_state(sctx, member, value) \
        do { \
                if ((sctx)->queued.named.member == (value)) { \
                        (sctx)->queued.named.member = NULL; \
                } \
                si_pm4_free_state(sctx, (struct si_pm4_state *)(value), \
-                                 si_pm4_block_idx(member)); \
+                                 SI_STATE_IDX(member)); \
        } while(0)
 
 /* si_descriptors.c */
 void si_set_mutable_tex_desc_fields(struct si_screen *sscreen,
                                    struct r600_texture *tex,
                                    const struct legacy_surf_level 
*base_level_info,
                                    unsigned base_level, unsigned first_level,
                                    unsigned block_width, bool is_stencil,
                                    uint32_t *state);
 void si_update_ps_colorbuf0_slot(struct si_context *sctx);
diff --git a/src/gallium/drivers/radeonsi/si_state_draw.c 
b/src/gallium/drivers/radeonsi/si_state_draw.c
index 42522c01291..5588c9a2c53 100644
--- a/src/gallium/drivers/radeonsi/si_state_draw.c
+++ b/src/gallium/drivers/radeonsi/si_state_draw.c
@@ -59,21 +59,21 @@ static unsigned si_conv_pipe_prim(unsigned mode)
        return prim_conv[mode];
 }
 
 /**
  * This calculates the LDS size for tessellation shaders (VS, TCS, TES).
  * LS.LDS_SIZE is shared by all 3 shader stages.
  *
  * The information about LDS and other non-compile-time parameters is then
  * written to userdata SGPRs.
  */
-static void si_emit_derived_tess_state(struct si_context *sctx,
+static bool si_emit_derived_tess_state(struct si_context *sctx,
                                       const struct pipe_draw_info *info,
                                       unsigned *num_patches)
 {
        struct radeon_winsys_cs *cs = sctx->gfx_cs;
        struct si_shader *ls_current;
        struct si_shader_selector *ls;
        /* The TES pointer will only be used for sctx->last_tcs.
         * It would be wrong to think that TCS = TES. */
        struct si_shader_selector *tcs =
                sctx->tcs_shader.cso ? sctx->tcs_shader.cso : 
sctx->tes_shader.cso;
@@ -103,21 +103,21 @@ static void si_emit_derived_tess_state(struct si_context 
*sctx,
                ls = sctx->vs_shader.cso;
        }
 
        if (sctx->last_ls == ls_current &&
            sctx->last_tcs == tcs &&
            sctx->last_tes_sh_base == tes_sh_base &&
            sctx->last_num_tcs_input_cp == num_tcs_input_cp &&
            (!has_primid_instancing_bug ||
             (sctx->last_tess_uses_primid == tess_uses_primid))) {
                *num_patches = sctx->last_num_patches;
-               return;
+               return false;
        }
 
        sctx->last_ls = ls_current;
        sctx->last_tcs = tcs;
        sctx->last_tes_sh_base = tes_sh_base;
        sctx->last_num_tcs_input_cp = num_tcs_input_cp;
        sctx->last_tess_uses_primid = tess_uses_primid;
 
        /* This calculates how shader inputs and outputs among VS, TCS, and TES
         * are laid out in LDS. */
@@ -282,21 +282,23 @@ static void si_emit_derived_tess_state(struct si_context 
*sctx,
 
        if (sctx->last_ls_hs_config != ls_hs_config) {
                if (sctx->chip_class >= CIK) {
                        radeon_set_context_reg_idx(cs, 
R_028B58_VGT_LS_HS_CONFIG, 2,
                                                   ls_hs_config);
                } else {
                        radeon_set_context_reg(cs, R_028B58_VGT_LS_HS_CONFIG,
                                               ls_hs_config);
                }
                sctx->last_ls_hs_config = ls_hs_config;
+               return true; /* true if the context rolls */
        }
+       return false;
 }
 
 static unsigned si_num_prims_for_vertices(const struct pipe_draw_info *info)
 {
        switch (info->mode) {
        case PIPE_PRIM_PATCHES:
                return info->count / info->vertices_per_patch;
        case SI_PRIM_RECTANGLE_LIST:
                return info->count / 3;
        default:
@@ -505,47 +507,48 @@ static unsigned si_get_ia_multi_vgt_param(struct 
si_context *sctx,
                     (info->instance_count > 1 &&
                      (info->count_from_stream_output ||
                       si_num_prims_for_vertices(info) <= 1))))
                        sctx->flags |= SI_CONTEXT_VGT_FLUSH;
        }
 
        return ia_multi_vgt_param;
 }
 
 /* rast_prim is the primitive type after GS. */
-static void si_emit_rasterizer_prim_state(struct si_context *sctx)
+static bool si_emit_rasterizer_prim_state(struct si_context *sctx)
 {
        struct radeon_winsys_cs *cs = sctx->gfx_cs;
        enum pipe_prim_type rast_prim = sctx->current_rast_prim;
-       struct si_state_rasterizer *rs = sctx->emitted.named.rasterizer;
+       struct si_state_rasterizer *rs = sctx->queued.named.rasterizer;
 
        /* Skip this if not rendering lines. */
        if (rast_prim != PIPE_PRIM_LINES &&
            rast_prim != PIPE_PRIM_LINE_LOOP &&
            rast_prim != PIPE_PRIM_LINE_STRIP &&
            rast_prim != PIPE_PRIM_LINES_ADJACENCY &&
            rast_prim != PIPE_PRIM_LINE_STRIP_ADJACENCY)
-               return;
+               return false;
 
        if (rast_prim == sctx->last_rast_prim &&
            rs->pa_sc_line_stipple == sctx->last_sc_line_stipple)
-               return;
+               return false;
 
        /* For lines, reset the stipple pattern at each primitive. Otherwise,
         * reset the stipple pattern at each packet (line strips, line loops).
         */
        radeon_set_context_reg(cs, R_028A0C_PA_SC_LINE_STIPPLE,
                rs->pa_sc_line_stipple |
                S_028A0C_AUTO_RESET_CNTL(rast_prim == PIPE_PRIM_LINES ? 1 : 2));
 
        sctx->last_rast_prim = rast_prim;
        sctx->last_sc_line_stipple = rs->pa_sc_line_stipple;
+       return true; /* true if the context rolls */
 }
 
 static void si_emit_vs_state(struct si_context *sctx,
                             const struct pipe_draw_info *info)
 {
        sctx->current_vs_state &= C_VS_STATE_INDEXED;
        sctx->current_vs_state |= S_VS_STATE_INDEXED(!!info->index_size);
 
        if (sctx->num_vs_blit_sgprs) {
                /* Re-emit the state after we leave u_blitter. */
@@ -558,20 +561,28 @@ static void si_emit_vs_state(struct si_context *sctx,
 
                radeon_set_sh_reg(cs,
                        sctx->shader_pointers.sh_base[PIPE_SHADER_VERTEX] +
                        SI_SGPR_VS_STATE_BITS * 4,
                        sctx->current_vs_state);
 
                sctx->last_vs_state = sctx->current_vs_state;
        }
 }
 
+static inline bool si_prim_restart_index_changed(struct si_context *sctx,
+                                                const struct pipe_draw_info 
*info)
+{
+       return info->primitive_restart &&
+              (info->restart_index != sctx->last_restart_index ||
+               sctx->last_restart_index == SI_RESTART_INDEX_UNKNOWN);
+}
+
 static void si_emit_draw_registers(struct si_context *sctx,
                                   const struct pipe_draw_info *info,
                                   unsigned num_patches)
 {
        struct radeon_winsys_cs *cs = sctx->gfx_cs;
        unsigned prim = si_conv_pipe_prim(info->mode);
        unsigned ia_multi_vgt_param;
 
        ia_multi_vgt_param = si_get_ia_multi_vgt_param(sctx, info, num_patches);
 
@@ -600,23 +611,21 @@ static void si_emit_draw_registers(struct si_context 
*sctx,
                if (sctx->chip_class >= GFX9)
                        radeon_set_uconfig_reg(cs, 
R_03092C_VGT_MULTI_PRIM_IB_RESET_EN,
                                               info->primitive_restart);
                else
                        radeon_set_context_reg(cs, 
R_028A94_VGT_MULTI_PRIM_IB_RESET_EN,
                                               info->primitive_restart);
 
                sctx->last_primitive_restart_en = info->primitive_restart;
 
        }
-       if (info->primitive_restart &&
-           (info->restart_index != sctx->last_restart_index ||
-            sctx->last_restart_index == SI_RESTART_INDEX_UNKNOWN)) {
+       if (si_prim_restart_index_changed(sctx, info)) {
                radeon_set_context_reg(cs, 
R_02840C_VGT_MULTI_PRIM_IB_RESET_INDX,
                                       info->restart_index);
                sctx->last_restart_index = info->restart_index;
        }
 }
 
 static void si_emit_draw_packets(struct si_context *sctx,
                                 const struct pipe_draw_info *info,
                                 struct pipe_resource *indexbuf,
                                 unsigned index_size,
@@ -1145,20 +1154,42 @@ static void si_get_draw_start_count(struct si_context 
*sctx,
                }
        } else {
                *start = info->start;
                *count = info->count;
        }
 }
 
 static void si_emit_all_states(struct si_context *sctx, const struct 
pipe_draw_info *info,
                               unsigned skip_atom_mask)
 {
+       unsigned num_patches = 0;
+       bool context_roll = false; /* set correctly for GFX9 only */
+
+       context_roll |= si_emit_rasterizer_prim_state(sctx);
+       if (sctx->tes_shader.cso)
+               context_roll |= si_emit_derived_tess_state(sctx, info, 
&num_patches);
+       if (info->count_from_stream_output)
+               context_roll = true;
+
+       /* Vega10/Raven scissor bug workaround. When any context register is
+        * written (i.e. the GPU rolls the context), PA_SC_VPORT_SCISSOR
+        * registers must be written too.
+        */
+       if ((sctx->family == CHIP_VEGA10 || sctx->family == CHIP_RAVEN) &&
+           (context_roll ||
+            sctx->dirty_atoms & si_atoms_that_roll_context() ||
+            sctx->dirty_states & si_states_that_roll_context() ||
+            si_prim_restart_index_changed(sctx, info))) {
+               sctx->scissors.dirty_mask = (1 << SI_MAX_VIEWPORTS) - 1;
+               si_mark_atom_dirty(sctx, &sctx->atoms.s.scissors);
+       }
+
        /* Emit state atoms. */
        unsigned mask = sctx->dirty_atoms & ~skip_atom_mask;
        while (mask)
                sctx->atoms.array[u_bit_scan(&mask)].emit(sctx);
 
        sctx->dirty_atoms &= skip_atom_mask;
 
        /* Emit states. */
        mask = sctx->dirty_states;
        while (mask) {
@@ -1167,25 +1198,20 @@ static void si_emit_all_states(struct si_context *sctx, 
const struct pipe_draw_i
 
                if (!state || sctx->emitted.array[i] == state)
                        continue;
 
                si_pm4_emit(sctx, state);
                sctx->emitted.array[i] = state;
        }
        sctx->dirty_states = 0;
 
        /* Emit draw states. */
-       unsigned num_patches = 0;
-
-       si_emit_rasterizer_prim_state(sctx);
-       if (sctx->tes_shader.cso)
-               si_emit_derived_tess_state(sctx, info, &num_patches);
        si_emit_vs_state(sctx, info);
        si_emit_draw_registers(sctx, info, num_patches);
 }
 
 void si_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *info)
 {
        struct si_context *sctx = (struct si_context *)ctx;
        struct si_state_rasterizer *rs = sctx->queued.named.rasterizer;
        struct pipe_resource *indexbuf = info->index.resource;
        unsigned dirty_tex_counter;
@@ -1377,30 +1403,20 @@ void si_draw_vbo(struct pipe_context *ctx, const struct 
pipe_draw_info *info)
 
        si_need_gfx_cs_space(sctx);
 
        /* Since we've called si_context_add_resource_size for vertex buffers,
         * this must be called after si_need_cs_space, because we must let
         * need_cs_space flush before we add buffers to the buffer list.
         */
        if (!si_upload_vertex_buffer_descriptors(sctx))
                return;
 
-       /* Vega10/Raven scissor bug workaround. This must be done before VPORT
-        * scissor registers are changed. There is also a more efficient but
-        * more involved alternative workaround.
-        */
-       if ((sctx->family == CHIP_VEGA10 || sctx->family == CHIP_RAVEN) &&
-           si_is_atom_dirty(sctx, &sctx->atoms.s.scissors)) {
-               sctx->flags |= SI_CONTEXT_PS_PARTIAL_FLUSH;
-               si_emit_cache_flush(sctx);
-       }
-
        /* Use optimal packet order based on whether we need to sync the 
pipeline. */
        if (unlikely(sctx->flags & (SI_CONTEXT_FLUSH_AND_INV_CB |
                                      SI_CONTEXT_FLUSH_AND_INV_DB |
                                      SI_CONTEXT_PS_PARTIAL_FLUSH |
                                      SI_CONTEXT_CS_PARTIAL_FLUSH))) {
                /* If we have to wait for idle, set all states first, so that 
all
                 * SET packets are processed in parallel with previous draw 
calls.
                 * Then draw and prefetch at the end. This ensures that the time
                 * the CUs are idle is very short.
                 */
-- 
2.17.0

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