Ok, small update. Please ignore this rfc. I finally got appveyor to build my repo.
There are at least these dependencies that would need to addressed (for anybody wanting tor try): #include <dlfcn.h> // can be eliminated sometimes by replacing with __TIMESTAMP__ or maybe better __DATE__ __TIME__ #include <sys/mman.h> #include <unistd.h> #include <pwd.h> #include <dirent.h> #include "zlib.h" // complains about redefinition vsnprintf (I used version 1.23) So for now: code duplication it is ;) appveyor has mingw available, maybe I will give that a try sometime https://www.appveyor.com/docs/build-environment/ and they even have an ubuntu image available https://www.appveyor.com/docs/getting-started-with-appveyor-for-linux/ wonder why that isnt being used instead of msvc 2015 with llvm 3.3.1? Am 21.05.2018 um 01:19 schrieb Timothy Arceri: > > > On 20/05/18 22:16, Benedikt Schemmer wrote: >> There is exactly one flock in mesa and it caused mesa not to build >> on windows when shader cache was enabled. >> >> It should be possible to revert 9f8dc3bf03ec825bae7041858dda6ca2e9a34363 >> "utils: build sha1/disk cache only with Android/Autoconf" currently >> guarding the offending code with ENABLE_SHADER_CACHE >> >> This would allow shader cache to work on windows I think. > > NAK. rand() is not thread safe. > > Why are you trying to make this build on windows? There is no use case for > this on windows currently so it won't even be tested. There are also other > calls such as getuid() etc that will fail on windows. > > If someone want this to work on windows they should just write windows > specific paths IMO. > >> >> I dont have a test system with windows though. >> This builds on linux and is tested with Deus Ex:MD and Metro 2033 Redux >> both with cold shader cache. >> >> Really >> Fixes: d1efa09d342bff3e5def2978a0bef748d74f9c82 >> >> CC: Tapani Pälli <tapani.pa...@intel.com> >> CC: "Marek Olšák" <mar...@gmail.com> >> CC: Emil Velikov <emil.l.veli...@gmail.com> >> CC: Timothy Arceri <tarc...@itsqueeze.com> >> CC: Samuel Pitoiset <samuel.pitoi...@gmail.com> >> --- >> This enables the patch >> [PATCH 1/3] mesa/main/shaderapi: Use generate_sha1() unconditionally >> >> src/util/disk_cache.c | 48 +++++++++++++++++++++++++++++++++++------------- >> 1 file changed, 35 insertions(+), 13 deletions(-) >> >> diff --git a/src/util/disk_cache.c b/src/util/disk_cache.c >> index 4a762eff20..ca47bb15fb 100644 >> --- a/src/util/disk_cache.c >> +++ b/src/util/disk_cache.c >> @@ -28,7 +28,6 @@ >> #include <string.h> >> #include <stdlib.h> >> #include <stdio.h> >> -#include <sys/file.h> >> #include <sys/types.h> >> #include <sys/stat.h> >> #include <sys/mman.h> >> @@ -848,6 +847,29 @@ struct cache_entry_file_data { >> uint32_t uncompressed_size; >> }; >> +static char * >> +generate_random_string(int length) { >> + static const char a[] = "0123456789abcdef"; >> + >> + if (length > 16) >> + return NULL; >> + >> + char buf[16]; >> + char *rndstr; >> + >> + for (int i = 0; i < length - 1; ++i) { >> + // assign a random element from the lookup table >> + buf[i] = a[rand() % (sizeof(a) - 1)]; >> + } >> + >> + buf[length - 1] = 0; >> + >> + if (asprintf(&rndstr, "%s", buf) == -1) >> + return NULL; >> + >> + return rndstr; >> +} >> + >> static void >> cache_put(void *job, int thread_index) >> { >> @@ -855,7 +877,7 @@ cache_put(void *job, int thread_index) >> int fd = -1, fd_final = -1, err, ret; >> unsigned i = 0; >> - char *filename = NULL, *filename_tmp = NULL; >> + char *filename = NULL, *filename_tmp = NULL, *random = NULL; >> struct disk_cache_put_job *dc_job = (struct disk_cache_put_job *) job; >> filename = get_cache_file(dc_job->cache, dc_job->key); >> @@ -873,7 +895,16 @@ cache_put(void *job, int thread_index) >> * final destination filename, (to prevent any readers from seeing >> * a partially written file). >> */ >> - if (asprintf(&filename_tmp, "%s.tmp", filename) == -1) >> + >> + /* This next part used to be an flock(), which would prevent windows >> systems >> + * to build. 4 hex characters should be enough to prevent filename race >> + * conditions for now. >> + */ >> + random = generate_random_string(4); >> + if (random == NULL) >> + goto done; >> + >> + if (asprintf(&filename_tmp, "%s_%s.tmp", filename, random) == -1) >> goto done; >> fd = open(filename_tmp, O_WRONLY | O_CLOEXEC | O_CREAT, 0644); >> @@ -890,16 +921,7 @@ cache_put(void *job, int thread_index) >> goto done; >> } >> - /* With the temporary file open, we take an exclusive flock on >> - * it. If the flock fails, then another process still has the file >> - * open with the flock held. So just let that file be responsible >> - * for writing the file. >> - */ >> - err = flock(fd, LOCK_EX | LOCK_NB); >> - if (err == -1) >> - goto done; >> - >> - /* Now that we have the lock on the open temporary file, we can >> + /* Now that we have the open temporary file, we can >> * check to see if the destination file already exists. If so, >> * another process won the race between when we saw that the file >> * didn't exist and now. In this case, we don't do anything more, >> _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev