There is exactly one flock in mesa and it caused mesa not to build on windows when shader cache was enabled.
It should be possible to revert 9f8dc3bf03ec825bae7041858dda6ca2e9a34363 "utils: build sha1/disk cache only with Android/Autoconf" currently guarding the offending code with ENABLE_SHADER_CACHE This would allow shader cache to work on windows I think. I dont have a test system with windows though. This builds on linux and is tested with Deus Ex:MD and Metro 2033 Redux both with cold shader cache. Really Fixes: d1efa09d342bff3e5def2978a0bef748d74f9c82 CC: Tapani Pälli <tapani.pa...@intel.com> CC: "Marek Olšák" <mar...@gmail.com> CC: Emil Velikov <emil.l.veli...@gmail.com> CC: Timothy Arceri <tarc...@itsqueeze.com> CC: Samuel Pitoiset <samuel.pitoi...@gmail.com> --- This enables the patch [PATCH 1/3] mesa/main/shaderapi: Use generate_sha1() unconditionally src/util/disk_cache.c | 48 +++++++++++++++++++++++++++++++++++------------- 1 file changed, 35 insertions(+), 13 deletions(-) diff --git a/src/util/disk_cache.c b/src/util/disk_cache.c index 4a762eff20..ca47bb15fb 100644 --- a/src/util/disk_cache.c +++ b/src/util/disk_cache.c @@ -28,7 +28,6 @@ #include <string.h> #include <stdlib.h> #include <stdio.h> -#include <sys/file.h> #include <sys/types.h> #include <sys/stat.h> #include <sys/mman.h> @@ -848,6 +847,29 @@ struct cache_entry_file_data { uint32_t uncompressed_size; }; +static char * +generate_random_string(int length) { + static const char a[] = "0123456789abcdef"; + + if (length > 16) + return NULL; + + char buf[16]; + char *rndstr; + + for (int i = 0; i < length - 1; ++i) { + // assign a random element from the lookup table + buf[i] = a[rand() % (sizeof(a) - 1)]; + } + + buf[length - 1] = 0; + + if (asprintf(&rndstr, "%s", buf) == -1) + return NULL; + + return rndstr; +} + static void cache_put(void *job, int thread_index) { @@ -855,7 +877,7 @@ cache_put(void *job, int thread_index) int fd = -1, fd_final = -1, err, ret; unsigned i = 0; - char *filename = NULL, *filename_tmp = NULL; + char *filename = NULL, *filename_tmp = NULL, *random = NULL; struct disk_cache_put_job *dc_job = (struct disk_cache_put_job *) job; filename = get_cache_file(dc_job->cache, dc_job->key); @@ -873,7 +895,16 @@ cache_put(void *job, int thread_index) * final destination filename, (to prevent any readers from seeing * a partially written file). */ - if (asprintf(&filename_tmp, "%s.tmp", filename) == -1) + + /* This next part used to be an flock(), which would prevent windows systems + * to build. 4 hex characters should be enough to prevent filename race + * conditions for now. + */ + random = generate_random_string(4); + if (random == NULL) + goto done; + + if (asprintf(&filename_tmp, "%s_%s.tmp", filename, random) == -1) goto done; fd = open(filename_tmp, O_WRONLY | O_CLOEXEC | O_CREAT, 0644); @@ -890,16 +921,7 @@ cache_put(void *job, int thread_index) goto done; } - /* With the temporary file open, we take an exclusive flock on - * it. If the flock fails, then another process still has the file - * open with the flock held. So just let that file be responsible - * for writing the file. - */ - err = flock(fd, LOCK_EX | LOCK_NB); - if (err == -1) - goto done; - - /* Now that we have the lock on the open temporary file, we can + /* Now that we have the open temporary file, we can * check to see if the destination file already exists. If so, * another process won the race between when we saw that the file * didn't exist and now. In this case, we don't do anything more, -- 2.14.1 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev