On 2018-05-11 10:23 AM, Michel Dänzer wrote:
> On 2018-05-10 05:09 PM, Adam Jackson wrote:
>> On Wed, 2018-05-09 at 18:17 +0200, Michel Dänzer wrote:
>>
>>> How about the idea I described before, saving the loader_dri3_drawable
>>> values in a hash table in dri3_screen? Maybe we could simply save a
>>> pointer to the whole struct, after only freeing the renderbuffers.
>>
>> That would also leak, less in absolute terms but the same big-O, for
>> the same reasons.
> 
> Sure, but with the same number x of leaked objects, there's a difference
> between leaking x times tens of bytes, or x times potentially megabytes.

Also, if we wanted to get fancy, we could periodically (in a thread?)
iterate over the hash table entries and check if the windows still exist.


-- 
Earthling Michel Dänzer               |               http://www.amd.com
Libre software enthusiast             |             Mesa and X developer
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