On 2018-05-10 05:09 PM, Adam Jackson wrote: > On Wed, 2018-05-09 at 18:17 +0200, Michel Dänzer wrote: > >> How about the idea I described before, saving the loader_dri3_drawable >> values in a hash table in dri3_screen? Maybe we could simply save a >> pointer to the whole struct, after only freeing the renderbuffers. > > That would also leak, less in absolute terms but the same big-O, for > the same reasons.
Sure, but with the same number x of leaked objects, there's a difference between leaking x times tens of bytes, or x times potentially megabytes. -- Earthling Michel Dänzer | http://www.amd.com Libre software enthusiast | Mesa and X developer _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev