On 2018-05-10 05:09 PM, Adam Jackson wrote:
> On Wed, 2018-05-09 at 18:17 +0200, Michel Dänzer wrote:
> 
>> How about the idea I described before, saving the loader_dri3_drawable
>> values in a hash table in dri3_screen? Maybe we could simply save a
>> pointer to the whole struct, after only freeing the renderbuffers.
> 
> That would also leak, less in absolute terms but the same big-O, for
> the same reasons.

Sure, but with the same number x of leaked objects, there's a difference
between leaking x times tens of bytes, or x times potentially megabytes.


-- 
Earthling Michel Dänzer               |               http://www.amd.com
Libre software enthusiast             |             Mesa and X developer
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