Reviewed-by: Timothy Arceri <tarc...@itsqueeze.com>
On 18/04/18 00:36, Alejandro Piñeiro wrote:
From: Eduardo Lima Mitev <el...@igalia.com>
Right now, the BRW linker code assumes nir_variable::name is always
non-NULL, but thanks to ARB_gl_spirv we will soon be linking
SPIR-V programs, and those explicitly require matching uniforms by location.
The name is just a debug hint.
v2: simplified, most of it moved to glsl/nir/spirv (Neil Roberts)
Signed-off-by: Eduardo Lima <el...@igalia.com>
Signed-off-by: Neil Roberts <nrobe...@igalia.com>
---
src/mesa/drivers/dri/i965/brw_link.cpp | 2 +-
src/mesa/drivers/dri/i965/brw_nir_uniforms.cpp | 2 +-
2 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/src/mesa/drivers/dri/i965/brw_link.cpp
b/src/mesa/drivers/dri/i965/brw_link.cpp
index 7d89ccd7d14..5bd9783aa01 100644
--- a/src/mesa/drivers/dri/i965/brw_link.cpp
+++ b/src/mesa/drivers/dri/i965/brw_link.cpp
@@ -320,7 +320,7 @@ brw_link_shader(struct gl_context *ctx, struct
gl_shader_program *shProg)
* get sent to the shader.
*/
nir_foreach_variable(var, &prog->nir->uniforms) {
- if (strncmp(var->name, "gl_", 3) == 0) {
+ if (var->name && strncmp(var->name, "gl_", 3) == 0) {
const nir_state_slot *const slots = var->state_slots;
assert(var->state_slots != NULL);
diff --git a/src/mesa/drivers/dri/i965/brw_nir_uniforms.cpp b/src/mesa/drivers/dri/i965/brw_nir_uniforms.cpp
index 69da83ad364..62b2951432a 100644
--- a/src/mesa/drivers/dri/i965/brw_nir_uniforms.cpp
+++ b/src/mesa/drivers/dri/i965/brw_nir_uniforms.cpp
@@ -202,7 +202,7 @@ brw_nir_setup_glsl_uniforms(void *mem_ctx, nir_shader
*shader,
if (var->interface_type != NULL || var->type->contains_atomic())
continue;
- if (strncmp(var->name, "gl_", 3) == 0) {
+ if (var->name && strncmp(var->name, "gl_", 3) == 0) {
brw_nir_setup_glsl_builtin_uniform(var, prog, stage_prog_data,
is_scalar);
} else {
_______________________________________________
mesa-dev mailing list
mesa-dev@lists.freedesktop.org
https://lists.freedesktop.org/mailman/listinfo/mesa-dev