From: Eduardo Lima Mitev <el...@igalia.com> This function is equivalent to the compiler/glsl build_program_resource_list() but will extract the resources from NIR shaders instead.
For now, only uniforms and program inputs are implemented. Signed-off-by: Eduardo Lima <el...@igalia.com> Signed-off-by: Alejandro Piñeiro <apinhe...@igalia.com> --- src/compiler/nir/nir_linker.h | 3 ++ src/compiler/nir/nir_linking_helpers.c | 63 ++++++++++++++++++++++++++++++++++ 2 files changed, 66 insertions(+) diff --git a/src/compiler/nir/nir_linker.h b/src/compiler/nir/nir_linker.h index 09f7042dffa..0e3b609a4d2 100644 --- a/src/compiler/nir/nir_linker.h +++ b/src/compiler/nir/nir_linker.h @@ -38,6 +38,9 @@ void nir_set_uniform_initializers(struct gl_context *ctx, struct gl_shader_program *prog); +void nir_build_program_resource_list(struct gl_context *ctx, + struct gl_shader_program *prog); + #ifdef __cplusplus } /* extern "C" */ #endif diff --git a/src/compiler/nir/nir_linking_helpers.c b/src/compiler/nir/nir_linking_helpers.c index 2b0a2668a33..8733fffb4f3 100644 --- a/src/compiler/nir/nir_linking_helpers.c +++ b/src/compiler/nir/nir_linking_helpers.c @@ -24,6 +24,10 @@ #include "nir.h" #include "util/set.h" #include "util/hash_table.h" +#include "nir_linker.h" +#include "compiler/glsl/ir_uniform.h" /* for gl_uniform_storage */ +#include "compiler/linker_util.h" +#include "main/context.h" /* This file contains various little helpers for doing simple linking in * NIR. Eventually, we'll probably want a full-blown varying packing @@ -503,3 +507,62 @@ nir_compact_varyings(nir_shader *producer, nir_shader *consumer, compact_components(producer, consumer, comps, interp_type, interp_loc, default_to_smooth_interp); } + +void +nir_build_program_resource_list(struct gl_context *ctx, + struct gl_shader_program *prog) +{ + /* Rebuild resource list. */ + if (prog->data->ProgramResourceList) { + ralloc_free(prog->data->ProgramResourceList); + prog->data->ProgramResourceList = NULL; + prog->data->NumProgramResourceList = 0; + } + + struct set *resource_set = _mesa_set_create(NULL, + _mesa_hash_pointer, + _mesa_key_pointer_equal); + + /* Add uniforms + * + * Here, it is expected that nir_link_uniforms() has already been + * called, so that UniformStorage table is already available. + */ + for (unsigned i = 0; i < prog->data->NumUniformStorage; i++) { + struct gl_uniform_storage *uniform = &prog->data->UniformStorage[i]; + + if (!add_program_resource(prog, resource_set, GL_UNIFORM, uniform, + uniform->active_shader_mask)) { + return; + } + } + + /* Add inputs */ + struct gl_linked_shader *sh = prog->_LinkedShaders[MESA_SHADER_VERTEX]; + if (sh) { + nir_shader *nir = sh->Program->nir; + assert(nir); + + nir_foreach_variable(var, &nir->inputs) { + struct gl_shader_variable *sh_var = + rzalloc(prog, struct gl_shader_variable); + + /* ARB_gl_spirv: names are considered optional debug info, so the linker + * needs to work without them, and returning them is optional. For + * simplicity we ignore names. + */ + sh_var->name = NULL; + sh_var->type = var->type; + sh_var->location = var->data.location; + + /* @TODO: Fill in the rest of gl_shader_variable data. */ + + if (!add_program_resource(prog, resource_set, GL_PROGRAM_INPUT, + sh_var, 1 << MESA_SHADER_VERTEX)) { + return; + } + } + } + + _mesa_set_destroy(resource_set, NULL); +} -- 2.14.1 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev