Am 15.04.2018 um 20:46 schrieb Nicolai Hähnle:
On 07.04.2018 04:31, Marek Olšák wrote:
From: Marek Olšák <marek.ol...@amd.com>
(This patch doesn't enable the behavior. It will be enabled in a later
commit.)
Draw calls from multiple IBs can be executed in parallel.
v2: do emit partial flushes on SI
v3: invalidate all shader caches at the beginning of IBs
v4: don't call si_emit_cache_flush in si_flush_gfx_cs if not needed,
only do this for flushes invoked internally
v5: empty IBs should wait for idle if the flush requires it
v6: split the commit
If we artificially limit the number of draw calls per IB to 5, we'll get
a lot more IBs, leading to a lot more partial flushes. Let's see how
the removal of partial flushes changes GPU utilization in that scenario:
With partial flushes (time busy):
CP: 99%
SPI: 86%
CB: 73:
Without partial flushes (time busy):
CP: 99%
SPI: 93%
CB: 81%
---
src/gallium/drivers/radeon/radeon_winsys.h | 7 ++++
src/gallium/drivers/radeonsi/si_gfx_cs.c | 52
++++++++++++++++++++++--------
src/gallium/drivers/radeonsi/si_pipe.h | 1 +
3 files changed, 46 insertions(+), 14 deletions(-)
[snip]
+ /* Always invalidate caches at the beginning of IBs, because
external
+ * users (e.g. BO evictions and SDMA/UVD/VCE IBs) can modify our
+ * buffers.
+ *
+ * Note that the cache flush done by the kernel at the end of
GFX IBs
+ * isn't useful here, because that flush can finish after the
following
+ * IB starts drawing.
+ *
+ * TODO: Do we also need to invalidate CB & DB caches?
I don't think so.
Kernel buffer move: CB & DB caches use logical addressing, so should
be unaffected.
Are you sure about that? Basically we don't do any extra invalidation
when BOs are moved by the kernel.
But on the other hand the worst that could happen when we skip
invalidation is that we don't read the same data into the caches which
is already in the caches. E.g. the content of the BO doesn't change,
just it's location.
In other words it depends how the CB&DB caches work.
Christian.
UVD: APIs should forbid writing to the currently bound framebuffer.
CPU: Shouldn't be writing directly to the framebuffer, and even if it
does (linear framebuffer?), I believe OpenGL requires re-binding the
framebuffer.
Cheers,
Nicolai
+ */
+ ctx->flags |= SI_CONTEXT_INV_ICACHE |
+ SI_CONTEXT_INV_SMEM_L1 |
+ SI_CONTEXT_INV_VMEM_L1 |
+ SI_CONTEXT_INV_GLOBAL_L2 |
+ SI_CONTEXT_START_PIPELINE_STATS;
/* set all valid group as dirty so they get reemited on
* next draw command
*/
si_pm4_reset_emitted(ctx);
/* The CS initialization should be emitted before everything
else. */
si_pm4_emit(ctx, ctx->init_config);
if (ctx->init_config_gs_rings)
si_pm4_emit(ctx, ctx->init_config_gs_rings);
diff --git a/src/gallium/drivers/radeonsi/si_pipe.h
b/src/gallium/drivers/radeonsi/si_pipe.h
index 0c90a6c6e46..f0f323ff3a7 100644
--- a/src/gallium/drivers/radeonsi/si_pipe.h
+++ b/src/gallium/drivers/radeonsi/si_pipe.h
@@ -540,20 +540,21 @@ struct si_context {
void *vs_blit_texcoord;
struct si_screen *screen;
struct pipe_debug_callback debug;
LLVMTargetMachineRef tm; /* only non-threaded
compilation */
struct si_shader_ctx_state fixed_func_tcs_shader;
struct r600_resource *wait_mem_scratch;
unsigned wait_mem_number;
uint16_t prefetch_L2_mask;
bool gfx_flush_in_progress:1;
+ bool gfx_last_ib_is_busy:1;
bool compute_is_busy:1;
unsigned num_gfx_cs_flushes;
unsigned initial_gfx_cs_size;
unsigned gpu_reset_counter;
unsigned last_dirty_tex_counter;
unsigned last_compressed_colortex_counter;
unsigned last_num_draw_calls;
unsigned flags; /* flush flags */
/* Current unaccounted memory usage. */
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