Chris Wilson <ch...@chris-wilson.co.uk> writes: > Quoting Scott D Phillips (2018-04-03 21:05:45) >> Instead of gtt mapping, call out to other map functions (map_map >> or map_tiled_memcpy) for the depth surface. Removes a place where >> gtt mapping is used. >> >> v2: add level, slice to debug print (Nanley) >> --- >> @@ -3549,16 +3555,21 @@ intel_miptree_unmap_depthstencil(struct brw_context >> *brw, >> bool map_z32f_x24s8 = mt->format == MESA_FORMAT_Z_FLOAT32; >> >> if (map->mode & GL_MAP_WRITE_BIT) { >> + struct intel_miptree_map z_mt_map = { >> + .mode = map->mode | GL_MAP_INVALIDATE_RANGE_BIT, .x = map->x, >> + .y = map->y, .w = map->w, .h = map->h, >> + }; >> + if (z_mt->surf.tiling == ISL_TILING_LINEAR) >> + intel_miptree_map_map(brw, z_mt, &z_mt_map, level, slice); > > No easy way to use movntqda to avoid WC reads? > > It feels like duplicating the decision tree from intel_miptree_map, > which presumably should be already able to choose the preferred access > for the internal planes. Or does that logic need to be refactored for > reuse here?
I think I was lacking some piece of state to call into intel_miptree_map, but you're right that the duplication is already causing a split in the behavior, just one patch rev later. I'll go back and see if I can get this to go into the regular map code. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev