On Fri, Mar 30, 2018 at 4:18 AM, Timothy Arceri <tarc...@itsqueeze.com> wrote:
> For now we skip SI && HAVE_LLVM < 0x0600 for simplicity. We also skip > setting the more accurate masks for some builtin uniforms for now as > it causes some piglit regressions. > --- > src/gallium/drivers/radeonsi/si_shader.c | 7 +++ > src/gallium/drivers/radeonsi/si_shader_nir.c | 90 > ++++++++++++++++++++++++++-- > 2 files changed, 91 insertions(+), 6 deletions(-) > > diff --git a/src/gallium/drivers/radeonsi/si_shader.c > b/src/gallium/drivers/radeonsi/si_shader.c > index 714415edba7..13b588eb68f 100644 > --- a/src/gallium/drivers/radeonsi/si_shader.c > +++ b/src/gallium/drivers/radeonsi/si_shader.c > @@ -2374,8 +2374,15 @@ static LLVMValueRef load_const_buffer_desc(struct > si_shader_context *ctx, int i) > static LLVMValueRef load_ubo(struct ac_shader_abi *abi, LLVMValueRef > index) > { > struct si_shader_context *ctx = si_shader_context_from_abi(abi); > + struct si_shader_selector *sel = ctx->shader->selector; > + > LLVMValueRef ptr = LLVMGetParam(ctx->main_fn, > ctx->param_const_and_shader_buffers); > > + if (sel->info.const_buffers_declared == 1 && > + sel->info.shader_buffers_declared == 0) { > + return load_const_buffer_desc_fast_path(ctx); > + } > + > index = si_llvm_bound_index(ctx, index, ctx->num_const_buffers); > index = LLVMBuildAdd(ctx->ac.builder, index, > LLVMConstInt(ctx->i32, SI_NUM_SHADER_BUFFERS, > 0), ""); > diff --git a/src/gallium/drivers/radeonsi/si_shader_nir.c > b/src/gallium/drivers/radeonsi/si_shader_nir.c > index 437eefc54d0..e116c23815b 100644 > --- a/src/gallium/drivers/radeonsi/si_shader_nir.c > +++ b/src/gallium/drivers/radeonsi/si_shader_nir.c > @@ -600,23 +600,98 @@ void si_nir_scan_shader(const struct nir_shader *nir, > > info->num_outputs = num_outputs; > > + struct set *ubo_set = _mesa_set_create(NULL, _mesa_hash_pointer, > + _mesa_key_pointer_equal); > + > + unsigned ubo_idx = 1; > nir_foreach_variable(variable, &nir->uniforms) { > const struct glsl_type *type = variable->type; > enum glsl_base_type base_type = > glsl_get_base_type(glsl_without_array(type)); > unsigned aoa_size = MAX2(1, glsl_get_aoa_size(type)); > > + /* Gather buffers declared bitmasks. Note: radeonsi doesn't > + * really use the mask (other than ubo_idx == 1 for regular > + * uniforms) its really only used for getting the buffer > count > + * so we don't need to worry about the ordering. > + */ > + if (variable->interface_type != NULL) { > + if (variable->data.mode == nir_var_uniform) { > + > + unsigned block_count; > + if (base_type != GLSL_TYPE_INTERFACE) { > + struct set_entry *entry = > + _mesa_set_search(ubo_set, > variable->interface_type); > + > + /* Check if we have already > processed > + * a member from this ubo. > + */ > + if (entry) > + continue; > + > + block_count = 1; > + } else { > + block_count = aoa_size; > + } > + > + info->const_buffers_declared |= > u_bit_consecutive(ubo_idx, block_count); > + ubo_idx += block_count; > + > + _mesa_set_add(ubo_set, > variable->interface_type); > + } > + > + if (variable->data.mode == nir_var_shader_storage) > { > + /* TODO: make this more accurate */ > + info->shader_buffers_declared = > + u_bit_consecutive(0, > SI_NUM_SHADER_BUFFERS); > + } > + > + continue; > + } > + > /* We rely on the fact that nir_lower_samplers_as_deref has > * eliminated struct dereferences. > */ > - if (base_type == GLSL_TYPE_SAMPLER) > + if (base_type == GLSL_TYPE_SAMPLER) { > info->samplers_declared |= > u_bit_consecutive(variable->data.binding, > aoa_size); > - else if (base_type == GLSL_TYPE_IMAGE) > + > + if (variable->data.bindless) { > + info->const_buffers_declared |= 1; > + info->const_file_max[0] += > + glsl_count_attribute_slots(type, > false); > + } > + } else if (base_type == GLSL_TYPE_IMAGE) { > info->images_declared |= > u_bit_consecutive(variable->data.binding, > aoa_size); > + > + if (variable->data.bindless) { > + info->const_buffers_declared |= 1; > + info->const_file_max[0] += > + glsl_count_attribute_slots(type, > false); > + } > + } else if (base_type != GLSL_TYPE_ATOMIC_UINT) { > + if (strncmp(variable->name, "state.", 6) == 0 || > + strncmp(variable->name, "gl_", 3) == 0) { > + /* FIXME: figure out why piglit tests with > builtin > + * uniforms are failing without this. > + */ > + info->const_buffers_declared = > + u_bit_consecutive(0, > SI_NUM_CONST_BUFFERS); > + } else { > + info->const_buffers_declared |= 1; > + info->const_file_max[0] += > + glsl_count_attribute_slots(type, > false); > + } > + } > } > > + _mesa_set_destroy(ubo_set, NULL); > + > + /* This is the max index not max count so we adjust it here */ > + if (info->const_file_max[0] != 0) > + info->const_file_max[0] -= 1; > const_file_max should be -1 by default, so perhaps this can be done unconditionally. Other than that: Reviewed-by: Marek Olšák <marek.ol...@amd.com> Marek
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