On 30/03/18 13:52, Marek Olšák wrote:
On Tue, Mar 27, 2018 at 12:19 AM, Timothy Arceri <tarc...@itsqueeze.com
<mailto:tarc...@itsqueeze.com>> wrote:
For now we skip SI && HAVE_LLVM < 0x0600 for simplicity. We also skip
setting the more accurate masks for some builtin uniforms for now as
it causes some piglit regressions.
---
src/gallium/drivers/radeonsi/si_shader.c | 8 +++
src/gallium/drivers/radeonsi/si_shader_nir.c | 82
++++++++++++++++++++++++++--
2 files changed, 84 insertions(+), 6 deletions(-)
diff --git a/src/gallium/drivers/radeonsi/si_shader.c
b/src/gallium/drivers/radeonsi/si_shader.c
index 62cb7ea7eb5..9a12f9ee8f2 100644
--- a/src/gallium/drivers/radeonsi/si_shader.c
+++ b/src/gallium/drivers/radeonsi/si_shader.c
@@ -2377,8 +2377,16 @@ static LLVMValueRef
load_const_buffer_desc(struct si_shader_context *ctx, int i)
static LLVMValueRef load_ubo(struct ac_shader_abi *abi,
LLVMValueRef index)
{
struct si_shader_context *ctx =
si_shader_context_from_abi(abi);
+ struct si_shader_selector *sel = ctx->shader->selector;
+
LLVMValueRef ptr = LLVMGetParam(ctx->main_fn,
ctx->param_const_and_shader_buffers);
+ if (sel->info.const_buffers_declared == 1 &&
+ sel->info.shader_buffers_declared == 0 &&
+ !(ctx->screen->info.chip_class == SI && HAVE_LLVM <
0x0600)) {
You don't have to check SI and LLVM here. (because
const_buffers_declared > 1)
Right. Will fix.
+ return load_const_buffer_desc_fast_path(ctx);
+ }
+
index = si_llvm_bound_index(ctx, index,
ctx->num_const_buffers);
index = LLVMBuildAdd(ctx->ac.builder, index,
LLVMConstInt(ctx->i32,
SI_NUM_SHADER_BUFFERS, 0), "");
diff --git a/src/gallium/drivers/radeonsi/si_shader_nir.c
b/src/gallium/drivers/radeonsi/si_shader_nir.c
index 52950668714..595f376f6a2 100644
--- a/src/gallium/drivers/radeonsi/si_shader_nir.c
+++ b/src/gallium/drivers/radeonsi/si_shader_nir.c
@@ -611,23 +611,91 @@ void si_nir_scan_shader(const struct
nir_shader *nir,
info->num_outputs = num_outputs;
+ struct set *ubo_set = _mesa_set_create(NULL, _mesa_hash_pointer,
+ _mesa_key_pointer_equal);
+
+ unsigned ubo_idx = 1;
nir_foreach_variable(variable, &nir->uniforms) {
const struct glsl_type *type = variable->type;
enum glsl_base_type base_type =
glsl_get_base_type(glsl_without_array(type));
unsigned aoa_size = MAX2(1, glsl_get_aoa_size(type));
+ /* Gather buffers declared bitmasks. Note: radeonsi
doesn't
+ * really use the mask (other than ubo_idx == 1 for
regular
+ * uniforms) its really only used for getting the
buffer count
+ * so we don't need to worry about the ordering.
+ */
+ if (variable->interface_type != NULL) {
+ if (variable->data.mode == nir_var_uniform) {
+
+ unsigned block_size;
+ if (base_type != GLSL_TYPE_INTERFACE) {
+ struct set_entry *entry =
+
_mesa_set_search(ubo_set, variable->interface_type);
+
+ /* Check if we have already
processed
+ * a member from this ubo.
+ */
+ if (entry)
+ continue;
+
+ block_size = 1;
+ } else {
+ block_size = aoa_size;
+ }
+
+ info->const_buffers_declared |=
u_bit_consecutive(ubo_idx, block_size);
+ ubo_idx += block_size;
Can you explain what this does?
Sets the mask for an array of blocks e.g.
uniform block {
vec4 a;
vec4 b;
} name[4];
Since each block array element is considered a separate buffer. I should
probably rename block_size -> block_count
+
+ _mesa_set_add(ubo_set,
variable->interface_type);
+ }
+
+ if (variable->data.mode ==
nir_var_shader_storage) {
+ /* TODO: make this more accurate */
+ info->shader_buffers_declared =
+ u_bit_consecutive(0,
SI_NUM_SHADER_BUFFERS);
+ }
+
+ continue;
+ }
+
/* We rely on the fact that
nir_lower_samplers_as_deref has
* eliminated struct dereferences.
*/
- if (base_type == GLSL_TYPE_SAMPLER)
+ if (base_type == GLSL_TYPE_SAMPLER) {
info->samplers_declared |=
u_bit_consecutive(variable->data.binding, aoa_size);
- else if (base_type == GLSL_TYPE_IMAGE)
+
+ if (variable->data.bindless)
+ info->const_buffers_declared |= 1;
+ } else if (base_type == GLSL_TYPE_IMAGE) {
info->images_declared |=
u_bit_consecutive(variable->data.binding, aoa_size);
+
+ if (variable->data.bindless)
+ info->const_buffers_declared |= 1;
+ } else if (base_type != GLSL_TYPE_ATOMIC_UINT) {
+ if (strncmp(variable->name, "state.", 6) == 0) {
+ /* FIXME: figure out why piglit
tests with builtin
+ * uniforms are failing without this.
+ */
+ info->const_buffers_declared =
+ u_bit_consecutive(0,
SI_NUM_CONST_BUFFERS);
+ } else {
+ info->const_buffers_declared |= 1;
+ info->const_file_max[0] +=
+
glsl_count_attribute_slots(type, false);
+ }
+ }
}
+ _mesa_set_destroy(ubo_set, NULL);
+
+ /* This is the max index not max count so we adjust it here */
+ if (info->const_file_max[0] != 0)
+ info->const_file_max[0] -= 1;
+
info->num_written_clipdistance =
nir->info.clip_distance_array_size;
info->num_written_culldistance =
nir->info.cull_distance_array_size;
info->clipdist_writemask = u_bit_consecutive(0,
info->num_written_clipdistance);
@@ -636,10 +704,6 @@ void si_nir_scan_shader(const struct nir_shader
*nir,
if (info->processor == PIPE_SHADER_FRAGMENT)
info->uses_kill = nir->info.fs.uses_discard;
- /* TODO make this more accurate */
- info->const_buffers_declared = u_bit_consecutive(0,
SI_NUM_CONST_BUFFERS);
- info->shader_buffers_declared = u_bit_consecutive(0,
SI_NUM_SHADER_BUFFERS);
-
func = (struct nir_function
*)exec_list_get_head_const(&nir->functions);
nir_foreach_block(block, func->impl) {
nir_foreach_instr(instr, block)
@@ -654,6 +718,12 @@ void si_nir_scan_shader(const struct nir_shader
*nir,
void
si_lower_nir(struct si_shader_selector* sel)
{
+ /* Disable const buffer fast path for old LLVM versions */
+ if (sel->screen->info.chip_class == SI && HAVE_LLVM < 0x0600) {
+ sel->info.const_buffers_declared =
u_bit_consecutive(0, SI_NUM_CONST_BUFFERS);
+ sel->info.shader_buffers_declared =
u_bit_consecutive(0, SI_NUM_SHADER_BUFFERS);
+ }
You can ignore what I said in patch 3.
You can do this instead:
if (.... && const_buffers_declared == 1 && shader_buffers_declared = 0)
const_buffers_declared |= 0x2;
This disables the optimization while still significantly decreases
overhead in the descriptor upload path.
Makes sense will change. Thanks!.
Marek
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