https://bugs.freedesktop.org/show_bug.cgi?id=105832
--- Comment #13 from Timothy Arceri <t_arc...@yahoo.com.au> ---
(In reply to b...@besd.de from comment #11)
> The funny thing is that I tested Dirt Rally with nir and it didnt crash
> although it supposedly requires bindless.
>
> Im currently running tests again, but it will take a long time because in
> the debug build NIR takes about 8x as much time as TGSI to compile all
> shaders with the above patch to disable bindless (1000s per thread vs 160s)
>
> Lets see what happens ;)
You can use the NIR_VALIDATE=0 environment var to speed things up.
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