On Sat, Mar 24, 2018 at 6:00 PM, Jason Ekstrand <ja...@jlekstrand.net> wrote: > On Sat, Mar 24, 2018 at 2:27 PM, Marek Olšák <mar...@gmail.com> wrote: >> >> On Sat, Mar 24, 2018 at 1:36 PM, Connor Abbott <cwabbo...@gmail.com> >> wrote: >>> >>> If Gallium was being lazy and not >>> specifying the bounds for internal shaders, that needs to be fixed for >>> the HW to work properly. >> >> >> I don't understand the sentence. Shaders don't interact with vertex >> indices. I also don't like the word "lazy". The proper expression is "saving >> time". > > > I figured he meant for things like u_blitter. But why those things would be > using an index buffer is beyond me...
Yeah, that was just speculation. I just meant to explain why Mali might require the min/max index up-front, unlike other HW (AFAIK). I'm certainly no expert when it comes to Gallium, and I don't have the hardware to reproduce the problem. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev