On Sat, Mar 24, 2018 at 2:27 PM, Marek Olšák <mar...@gmail.com> wrote:

> On Sat, Mar 24, 2018 at 1:36 PM, Connor Abbott <cwabbo...@gmail.com>
> wrote:
>
>> If Gallium was being lazy and not
>> specifying the bounds for internal shaders, that needs to be fixed for
>> the HW to work properly.
>>
>
> I don't understand the sentence. Shaders don't interact with vertex
> indices. I also don't like the word "lazy". The proper expression is
> "saving time".
>

I figured he meant for things like u_blitter.  But why those things would
be using an index buffer is beyond me...
_______________________________________________
mesa-dev mailing list
mesa-dev@lists.freedesktop.org
https://lists.freedesktop.org/mailman/listinfo/mesa-dev

Reply via email to