On Sat, Mar 24, 2018 at 2:27 PM, Marek Olšák <mar...@gmail.com> wrote:
> On Sat, Mar 24, 2018 at 1:36 PM, Connor Abbott <cwabbo...@gmail.com> > wrote: > >> If Gallium was being lazy and not >> specifying the bounds for internal shaders, that needs to be fixed for >> the HW to work properly. >> > > I don't understand the sentence. Shaders don't interact with vertex > indices. I also don't like the word "lazy". The proper expression is > "saving time". > I figured he meant for things like u_blitter. But why those things would be using an index buffer is beyond me...
_______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev