On 03/20/2018 03:18 PM, Bas Nieuwenhuizen wrote:
On Tue, Mar 20, 2018 at 3:11 PM, Samuel Pitoiset
<samuel.pitoi...@gmail.com> wrote:
Ported from AMVDVLK.
Signed-off-by: Samuel Pitoiset <samuel.pitoi...@gmail.com>
---
src/amd/vulkan/radv_pipeline.c | 14 ++++++++++++++
1 file changed, 14 insertions(+)
diff --git a/src/amd/vulkan/radv_pipeline.c b/src/amd/vulkan/radv_pipeline.c
index 89c5e69941..638c3074ec 100644
--- a/src/amd/vulkan/radv_pipeline.c
+++ b/src/amd/vulkan/radv_pipeline.c
@@ -2198,9 +2198,11 @@ radv_pipeline_generate_depth_stencil_state(struct
radeon_winsys_cs *cs,
const VkPipelineDepthStencilStateCreateInfo *vkds =
pCreateInfo->pDepthStencilState;
RADV_FROM_HANDLE(radv_render_pass, pass, pCreateInfo->renderPass);
struct radv_subpass *subpass = pass->subpasses + pCreateInfo->subpass;
+ struct radv_shader_variant *ps =
pipeline->shaders[MESA_SHADER_FRAGMENT];
struct radv_render_pass_attachment *attachment = NULL;
uint32_t db_depth_control = 0, db_stencil_control = 0;
uint32_t db_render_control = 0, db_render_override2 = 0;
+ uint32_t db_render_override = 0;
if (subpass->depth_stencil_attachment.attachment !=
VK_ATTACHMENT_UNUSED)
attachment = pass->attachments +
subpass->depth_stencil_attachment.attachment;
@@ -2242,10 +2244,22 @@ radv_pipeline_generate_depth_stencil_state(struct
radeon_winsys_cs *cs,
db_render_override2 |=
S_028010_DISABLE_SMEM_EXPCLEAR_OPTIMIZATION(extra->db_stencil_disable_expclear);
}
+ db_render_override |=
S_02800C_FORCE_HIS_ENABLE0(V_02800C_FORCE_DISABLE) |
+
S_02800C_FORCE_HIS_ENABLE1(V_02800C_FORCE_DISABLE);
+
+ if (!pCreateInfo->pRasterizationState->depthClampEnable &&
+ ps->info.info.ps.writes_z) {
+ /* Optimized path when depth clamp is disabled, ported from
+ * AMDVLK.
+ */
+ db_render_override |= S_02800C_DISABLE_VIEWPORT_CLAMP(1);
Is this correct when depth_range_unrestricted is *not* enabled? I
thought without a clamp we were supposed to clamp everything
implicitly to [0,1].
Good point, it's incorrect. The primitive clipping behavior still
applies. This needs one more check. I'm going to update this patch with
the one that adds support for VK_EXT_depth_range_unrestricted.
+ }
+
radeon_set_context_reg(cs, R_028800_DB_DEPTH_CONTROL,
db_depth_control);
radeon_set_context_reg(cs, R_02842C_DB_STENCIL_CONTROL,
db_stencil_control);
radeon_set_context_reg(cs, R_028000_DB_RENDER_CONTROL,
db_render_control);
+ radeon_set_context_reg(cs, R_02800C_DB_RENDER_OVERRIDE,
db_render_override);
radeon_set_context_reg(cs, R_028010_DB_RENDER_OVERRIDE2,
db_render_override2);
}
--
2.16.2
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