On Friday, March 16, 2018 8:03:58 AM PDT Lionel Landwerlin wrote: > The equation code computes a float (percentage) yet the return type > was an uint64_t. > > Signed-off-by: Lionel Landwerlin <lionel.g.landwer...@intel.com> > --- > src/mesa/drivers/dri/i965/brw_oa_hsw.xml | 2 +- > 1 file changed, 1 insertion(+), 1 deletion(-) > > diff --git a/src/mesa/drivers/dri/i965/brw_oa_hsw.xml > b/src/mesa/drivers/dri/i965/brw_oa_hsw.xml > index ebc2bd79143..861cc1212a7 100644 > --- a/src/mesa/drivers/dri/i965/brw_oa_hsw.xml > +++ b/src/mesa/drivers/dri/i965/brw_oa_hsw.xml > @@ -1669,7 +1669,7 @@ > /> > <counter name="VS EU Stall" > description="The percentage of time in which vertex shaders > were stalled on the EUs." > - data_type="uint64" > + data_type="float" > max_equation="100" > equation="A 3 READ $EuCoresTotalCount UDIV 100 UMUL > $GpuCoreClocks FDIV" > underscore_name="vs_eu_stall" >
Reviewed-by: Kenneth Graunke <kenn...@whitecape.org>
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