Thanks for finishing this off Jordan. Series: Reviewed-by: Timothy Arceri <tarc...@itsqueeze.com>
On 14/03/18 18:26, Jordan Justen wrote:
git://people.freedesktop.org/~jljusten/mesa shader-cache-xform-fb+prog-bin-v1 Patches 1 - 3 remove the restriction preventing the disk shader cache from being enabled if transform feedback is enabled via the GL API. These patches affect all drivers that support shader cache. Patches 4 - 6 address an issue I found with i965 when running DOTA2 with the shader cache enabled. It appears that if the shader cache is enabled, we will never use the shader cache for programs loaded with ProgramBinary. We had been setting the LinkStatus to LINKING_SUCCESS, and previously i965 would skip using the shader cache if the LinkStatus wasn't LINKING_SKIPPED. Either patch 5 or 6 should address this, but I think 6 still makes sense. I sent out a related series on Sunday. It turned out that series triggered issues where if ProgramBinary was used, and transform feedback was enabled. For this reason, I looked into the transform feedback limitation addressed in patches 1 - 3. Jordan Justen (6): glsl/shader_cache: Allow shader cache usage with transform feedback i965: Allow disk shader cache usage with transform feedback glsl: Remove api_enabled tracking for transform feedback glsl/serialize: Save shader program metadata sha1 i965: Allow disk shader cache usage with LINKING_SUCCESS status main/program_binary: In ProgramBinary set link status as LINKING_SKIPPED src/compiler/glsl/link_varyings.cpp | 2 -- src/compiler/glsl/linker.cpp | 11 +---------- src/compiler/glsl/serialize.cpp | 4 ++++ src/compiler/glsl/shader_cache.cpp | 6 ++++++ src/mesa/drivers/dri/i965/brw_disk_cache.c | 11 ----------- src/mesa/main/mtypes.h | 3 --- src/mesa/main/program_binary.c | 2 +- 7 files changed, 12 insertions(+), 27 deletions(-)
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