On 2018-03-16 04:52:55, Tapani Pälli wrote: > > > On 03/15/2018 11:07 AM, Tapani Pälli wrote: > > Patches 1-3: > > Reviewed-by: Tapani Pälli <tapani.pa...@intel.com> > > Make that the whole series!
Thanks! > I tested also briefly with app that uses glProgramBinary to implement > cache and verified result of GL_LINK_STATUS query with glGetProgramiv > after glProgramBinary. If the app saves/loads the binary to a file, then you might see a difference in the output for the second run when MESA_GLSL=cache_info is set. (Before it would always say "Falling back to NIR") -Jordan > > > (also verified with xfb using app) > > > > On 03/14/2018 09:26 AM, Jordan Justen wrote: > >> git://people.freedesktop.org/~jljusten/mesa > >> shader-cache-xform-fb+prog-bin-v1 > >> > >> Patches 1 - 3 remove the restriction preventing the disk shader cache > >> from being enabled if transform feedback is enabled via the GL API. > >> These patches affect all drivers that support shader cache. > >> > >> Patches 4 - 6 address an issue I found with i965 when running DOTA2 > >> with the shader cache enabled. It appears that if the shader cache is > >> enabled, we will never use the shader cache for programs loaded with > >> ProgramBinary. > >> > >> We had been setting the LinkStatus to LINKING_SUCCESS, and previously > >> i965 would skip using the shader cache if the LinkStatus wasn't > >> LINKING_SKIPPED. Either patch 5 or 6 should address this, but I think > >> 6 still makes sense. > >> > >> I sent out a related series on Sunday. It turned out that series > >> triggered issues where if ProgramBinary was used, and transform > >> feedback was enabled. For this reason, I looked into the transform > >> feedback limitation addressed in patches 1 - 3. > >> > >> Jordan Justen (6): > >> glsl/shader_cache: Allow shader cache usage with transform feedback > >> i965: Allow disk shader cache usage with transform feedback > >> glsl: Remove api_enabled tracking for transform feedback > >> glsl/serialize: Save shader program metadata sha1 > >> i965: Allow disk shader cache usage with LINKING_SUCCESS status > >> main/program_binary: In ProgramBinary set link status as > >> LINKING_SKIPPED > >> > >> src/compiler/glsl/link_varyings.cpp | 2 -- > >> src/compiler/glsl/linker.cpp | 11 +---------- > >> src/compiler/glsl/serialize.cpp | 4 ++++ > >> src/compiler/glsl/shader_cache.cpp | 6 ++++++ > >> src/mesa/drivers/dri/i965/brw_disk_cache.c | 11 ----------- > >> src/mesa/main/mtypes.h | 3 --- > >> src/mesa/main/program_binary.c | 2 +- > >> 7 files changed, 12 insertions(+), 27 deletions(-) > >> > > _______________________________________________ > > mesa-dev mailing list > > mesa-dev@lists.freedesktop.org > > https://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev