On Tue, Mar 13, 2018 at 04:54:27PM -0700, Matt Turner wrote: > On Mon, Mar 12, 2018 at 9:24 PM, Dave Airlie <airl...@gmail.com> wrote: > > This is the main code for the soft fp64 work. It's mostly Elie's > > code with a bunch of changes by me. > > > > This patchset has all the glsl lowering code. (using float64.glsl, > > yes I know checked in files are bad, but not bad enough for anyone > > to have solved int64.glsl yet, so we have a precedent). > Hi Matt
> Have you thought about making a NIR backend for R600? > > Elie sent patches for lowering fp64 operations in NIR, and it's what > I'm going to start from when I do the analogous project for some > future Intel hardware. It's sad to duplicate all of this code, much > less all of this effort. Let me know when you start this project, I will be happy to help. Some (bad) idea here. Can we wire the GLSL IR version for your hardware? Once the NIR version finished, we just remove it. > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > https://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev