From: Elie Tournier <tournier.e...@gmail.com> v2: use mix.
Signed-off-by: Elie Tournier <elie.tourn...@collabora.com> --- src/compiler/glsl/builtin_float64.h | 62 +++++++++++++++++++++++++++++++++ src/compiler/glsl/builtin_functions.cpp | 4 +++ src/compiler/glsl/builtin_functions.h | 3 ++ src/compiler/glsl/float64.glsl | 21 +++++++++++ src/compiler/glsl/glcpp/glcpp-parse.y | 1 + 5 files changed, 91 insertions(+) diff --git a/src/compiler/glsl/builtin_float64.h b/src/compiler/glsl/builtin_float64.h index 6fbe12d..f0222e1 100644 --- a/src/compiler/glsl/builtin_float64.h +++ b/src/compiler/glsl/builtin_float64.h @@ -6635,3 +6635,65 @@ fsqrt64(void *mem_ctx, builtin_available_predicate avail) sig->replace_parameters(&sig_parameters); return sig; } +ir_function_signature * +ftrunc64(void *mem_ctx, builtin_available_predicate avail) +{ + ir_function_signature *const sig = + new(mem_ctx) ir_function_signature(glsl_type::uvec2_type, avail); + ir_factory body(&sig->body, mem_ctx); + sig->is_defined = true; + + exec_list sig_parameters; + + ir_variable *const r0A28 = new(mem_ctx) ir_variable(glsl_type::uvec2_type, "a", ir_var_function_in); + sig_parameters.push_tail(r0A28); + ir_variable *const r0A29 = new(mem_ctx) ir_variable(glsl_type::uint_type, "zHi", ir_var_auto); + body.emit(r0A29); + ir_variable *const r0A2A = new(mem_ctx) ir_variable(glsl_type::uint_type, "zLo", ir_var_auto); + body.emit(r0A2A); + ir_variable *const r0A2B = body.make_temp(glsl_type::int_type, "assignment_tmp"); + ir_expression *const r0A2C = rshift(swizzle_y(r0A28), body.constant(int(20))); + ir_expression *const r0A2D = bit_and(r0A2C, body.constant(2047u)); + ir_expression *const r0A2E = expr(ir_unop_u2i, r0A2D); + body.emit(assign(r0A2B, add(r0A2E, body.constant(int(-1023))), 0x01)); + + ir_variable *const r0A2F = body.make_temp(glsl_type::int_type, "assignment_tmp"); + body.emit(assign(r0A2F, sub(body.constant(int(52)), r0A2B), 0x01)); + + ir_expression *const r0A30 = gequal(r0A2F, body.constant(int(32))); + ir_expression *const r0A31 = lshift(body.constant(4294967295u), r0A2F); + ir_expression *const r0A32 = expr(ir_triop_csel, r0A30, body.constant(0u), r0A31); + body.emit(assign(r0A2A, bit_and(r0A32, swizzle_x(r0A28)), 0x01)); + + ir_expression *const r0A33 = less(r0A2F, body.constant(int(33))); + ir_expression *const r0A34 = add(r0A2F, body.constant(int(-32))); + ir_expression *const r0A35 = lshift(body.constant(4294967295u), r0A34); + ir_expression *const r0A36 = expr(ir_triop_csel, r0A33, body.constant(4294967295u), r0A35); + body.emit(assign(r0A29, bit_and(r0A36, swizzle_y(r0A28)), 0x01)); + + ir_variable *const r0A37 = body.make_temp(glsl_type::uint_type, "mix_retval"); + ir_expression *const r0A38 = less(body.constant(int(52)), r0A2B); + ir_expression *const r0A39 = less(r0A2B, body.constant(int(0))); + ir_expression *const r0A3A = expr(ir_triop_csel, r0A39, body.constant(0u), r0A2A); + body.emit(assign(r0A37, expr(ir_triop_csel, r0A38, swizzle_x(r0A28), r0A3A), 0x01)); + + body.emit(assign(r0A2A, r0A37, 0x01)); + + ir_variable *const r0A3B = body.make_temp(glsl_type::uint_type, "mix_retval"); + ir_expression *const r0A3C = less(body.constant(int(52)), r0A2B); + ir_expression *const r0A3D = less(r0A2B, body.constant(int(0))); + ir_expression *const r0A3E = expr(ir_triop_csel, r0A3D, body.constant(0u), r0A29); + body.emit(assign(r0A3B, expr(ir_triop_csel, r0A3C, swizzle_y(r0A28), r0A3E), 0x01)); + + body.emit(assign(r0A29, r0A3B, 0x01)); + + ir_variable *const r0A3F = body.make_temp(glsl_type::uvec2_type, "vec_ctor"); + body.emit(assign(r0A3F, r0A37, 0x01)); + + body.emit(assign(r0A3F, r0A3B, 0x02)); + + body.emit(ret(r0A3F)); + + sig->replace_parameters(&sig_parameters); + return sig; +} diff --git a/src/compiler/glsl/builtin_functions.cpp b/src/compiler/glsl/builtin_functions.cpp index d919873..02618e0 100644 --- a/src/compiler/glsl/builtin_functions.cpp +++ b/src/compiler/glsl/builtin_functions.cpp @@ -3398,6 +3398,10 @@ builtin_builder::create_builtins() generate_ir::fsqrt64(mem_ctx, integer_functions_supported), NULL); + add_function("__builtin_ftrunc64", + generate_ir::ftrunc64(mem_ctx, integer_functions_supported), + NULL); + #undef F #undef FI #undef FIUD_VEC diff --git a/src/compiler/glsl/builtin_functions.h b/src/compiler/glsl/builtin_functions.h index 2f72f51..4a6b922 100644 --- a/src/compiler/glsl/builtin_functions.h +++ b/src/compiler/glsl/builtin_functions.h @@ -109,6 +109,9 @@ fp32_to_fp64(void *mem_ctx, builtin_available_predicate avail); ir_function_signature * fsqrt64(void *mem_ctx, builtin_available_predicate avail); +ir_function_signature * +ftrunc64(void *mem_ctx, builtin_available_predicate avail); + } #endif /* BULITIN_FUNCTIONS_H */ diff --git a/src/compiler/glsl/float64.glsl b/src/compiler/glsl/float64.glsl index c03f0f6..d47a9bd 100644 --- a/src/compiler/glsl/float64.glsl +++ b/src/compiler/glsl/float64.glsl @@ -1289,3 +1289,24 @@ fsqrt64(uvec2 a) return fp32_to_fp64(sqrt(fp64_to_fp32(a))); } + +uvec2 +ftrunc64(uvec2 a) +{ + int aExp = extractFloat64Exp(a); + uint zLo; + uint zHi; + + int unbiasedExp = aExp - 1023; + int fracBits = 52 - unbiasedExp; + uint maskLo = mix(~0u << fracBits, 0u, fracBits >= 32); + uint maskHi = mix(~0u << (fracBits - 32), ~0u, fracBits < 33); + zLo = maskLo & a.x; + zHi = maskHi & a.y; + + zLo = mix(zLo, 0u, unbiasedExp < 0); + zHi = mix(zHi, 0u, unbiasedExp < 0); + zLo = mix(zLo, a.x, unbiasedExp > 52); + zHi = mix(zHi, a.y, unbiasedExp > 52); + return uvec2(zLo, zHi); +} diff --git a/src/compiler/glsl/glcpp/glcpp-parse.y b/src/compiler/glsl/glcpp/glcpp-parse.y index d2411c5..6d8156e 100644 --- a/src/compiler/glsl/glcpp/glcpp-parse.y +++ b/src/compiler/glsl/glcpp/glcpp-parse.y @@ -2382,6 +2382,7 @@ _glcpp_parser_handle_version_declaration(glcpp_parser_t *parser, intmax_t versio add_builtin_define(parser, "__have_builtin_builtin_fp64_to_fp32", 1); add_builtin_define(parser, "__have_builtin_builtin_fp32_to_fp64", 1); add_builtin_define(parser, "__have_builtin_builtin_fsqrt64", 1); + add_builtin_define(parser, "__have_builtin_builtin_ftrunc64", 1); } } -- 2.9.5 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev