Hi Timothy, actually I am a subscriber to the list, dont know why this happens from time to time
Benchmarkwise: NIR is now on par with TGSI, I put up some new HUD screenshots and benchmarks You might actually be too conservative: TGSI shows 2 spills, NIR 0 For now only two things stand out: some crashes during shader generation in Deus Ex, Dying Light and Dead Island (Original) (see nir test) and TressFX not working correctly in Tomb Raider. Am 07.03.2018 um 05:16 schrieb Timothy Arceri: > On 06/03/18 23:49, Benedikt Schemmer wrote: >> Hi Timothy, >> >> I put some additional benchmark results and data on github for you: > > Thanks! > >> >> https://github.com/bendat78/mymesa/tree/mymesa2/testresults >> >> I use a resolution of 1920x1080 for bioshock but also custom settings >> with all options enabled > > Ok I'll try some different combos and see if I can find any > performance regressions with nir. > >> >> I also wrote another email for the list, but it hasnt appeared yet. > > If you are not subscribed to the list you will need to wait until > someone approves it (which doesn't always happen as people are busy), > it's usually just easier to subscribe to the list and filter the > emails into a folder. > >> >> A log of my testing can be found in the "nir test" file >> >> >> >> Am 06.03.2018 um 07:38 schrieb Timothy Arceri: >>> On 05/03/18 03:43, Benedikt Schemmer wrote: >>>> Hi all, >>>> I thought I'd do some testing on my machine to see if there are any >>>> problems with nir (enabled with R600_DEBUG=nir) >>>> >>>> Tested on Ubuntu 17.10 with mesa git of today >>>> (oibaf for 32 bit, mine with LLVM5.0 on 64 bit because I cant >>>> figure out how to build 32bit drivers on ubuntu :( ) >>>> Xeon 1260l and 8GB DDR3-10600 with RX460 4GB >>>> >>>> works means no obvious visual artifacts etc. >>>> I didn't have time to do detailed benchmarking. >>>> >>>> --- >>>> >>>> Alien Isolation - works >>>> >>>> Bioshock Infinite - works, nonir Overall avg 45.58, min 9.81, max >>>> 104.49; nir avg 31.47 min 8.35 max 94.19 >>> >>> Hi, >>> >>> Do you recall what resolution / settings you used? >>> >>> With a quick test I'm seeing pretty good results on Ultra. >>> >>> 3840 x 2160 - Ultra on RX 580: (tgsi) 90.89, (nir) 107.22 >>> >>> >>>> >>>> CAT Interstellar (UE4) - works >>>> >>>> Dead Island Definitive - works >>>> >>>> Dead Island Riptide Definitive - works >>>> >>>> Deus Ex: Mankind Divided - works, nonir low 8.3 avg 24.2 high 37.6; >>>> nir low 1 avg 22.8 high 35.8 >>>> but shader generation crashes two times: once around half the >>>> loader bar with complete system freeze and then again around the >>>> end but only exiting the applicationand this is reproducible by >>>> deleting the shader cache >>>> >>>> Mad Max[vulcan beta] - works >>>> benchmark 1 >>>> nonir 43/45/47 >>>> nir 10/46/50 >>>> benchmark 2 >>>> nonir 14/37/41 >>>> nir 24/36/40 >>>> benchmark 3 >>>> nonir 8/43/61 >>>> nir 5/41/61 >>>> benchmark 4 >>>> nonir 9/49/78 >>>> nir 4/47/74 >>>> >>>> Tomb Raider - TressFX doesn't work: hair flickering and is riddled >>>> with small green block artifacts, smoothing is missing; speed is >>>> the same 28.6 ish >>>> >>>> Hitman GO (Unity) - works >>>> >>>> Unity of Command (PyGame, SDL) - works >>>> >>>> Talos Principle Benchmark nir 64.7 nonir 67 >>>> >>>> >>>> I have more games if there are any usual suspects that are likely >>>> to cause problems. >>>> >>>> Cheers, >>>> Benedikt >> _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev