Ken suggested that we might be underallocating scratch space on HD 400. Allocating scratch space as though there was actually 8 EUs seems to help with a GPU hang seen on synmark CSDof.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104636 Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105290 Cc: Kenneth Graunke <kenn...@whitecape.org> Cc: Eero Tamminen <eero.t.tammi...@intel.com> Cc: <mesa-sta...@lists.freedesktop.org> Signed-off-by: Jordan Justen <jordan.l.jus...@intel.com> --- src/mesa/drivers/dri/i965/brw_program.c | 44 ++++++++++++++++++++------------- 1 file changed, 27 insertions(+), 17 deletions(-) diff --git a/src/mesa/drivers/dri/i965/brw_program.c b/src/mesa/drivers/dri/i965/brw_program.c index 527f003977b..c121136c439 100644 --- a/src/mesa/drivers/dri/i965/brw_program.c +++ b/src/mesa/drivers/dri/i965/brw_program.c @@ -402,23 +402,33 @@ brw_alloc_stage_scratch(struct brw_context *brw, if (devinfo->gen >= 9) subslices = 4 * brw->screen->devinfo.num_slices; - /* WaCSScratchSize:hsw - * - * Haswell's scratch space address calculation appears to be sparse - * rather than tightly packed. The Thread ID has bits indicating - * which subslice, EU within a subslice, and thread within an EU - * it is. There's a maximum of two slices and two subslices, so these - * can be stored with a single bit. Even though there are only 10 EUs - * per subslice, this is stored in 4 bits, so there's an effective - * maximum value of 16 EUs. Similarly, although there are only 7 - * threads per EU, this is stored in a 3 bit number, giving an effective - * maximum value of 8 threads per EU. - * - * This means that we need to use 16 * 8 instead of 10 * 7 for the - * number of threads per subslice. - */ - const unsigned scratch_ids_per_subslice = - devinfo->is_haswell ? 16 * 8 : devinfo->max_cs_threads; + unsigned scratch_ids_per_subslice; + if (devinfo->is_haswell) { + /* WaCSScratchSize:hsw + * + * Haswell's scratch space address calculation appears to be sparse + * rather than tightly packed. The Thread ID has bits indicating + * which subslice, EU within a subslice, and thread within an EU it + * is. There's a maximum of two slices and two subslices, so these + * can be stored with a single bit. Even though there are only 10 EUs + * per subslice, this is stored in 4 bits, so there's an effective + * maximum value of 16 EUs. Similarly, although there are only 7 + * threads per EU, this is stored in a 3 bit number, giving an + * effective maximum value of 8 threads per EU. + * + * This means that we need to use 16 * 8 instead of 10 * 7 for the + * number of threads per subslice. + */ + scratch_ids_per_subslice = 16 * 8; + } else if (devinfo->is_cherryview) { + /* For Cherryview, it appears that the scratch addresses for the 6 EU + * devices may still generate compute scratch addresses covering the + * same range as 8 EU. + */ + scratch_ids_per_subslice = 8 * 7; + } else { + scratch_ids_per_subslice = devinfo->max_cs_threads; + } thread_count = scratch_ids_per_subslice * subslices; break; -- 2.16.1 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev