On Tue, Mar 6, 2018 at 11:28 AM, Ian Romanick <i...@freedesktop.org> wrote: > On 03/06/2018 11:24 AM, Matt Turner wrote: >> On Tue, Mar 6, 2018 at 11:22 AM, Ian Romanick <i...@freedesktop.org> wrote: >>> On 03/05/2018 04:40 PM, Matt Turner wrote: >>>> On Fri, Feb 23, 2018 at 3:56 PM, Ian Romanick <i...@freedesktop.org> wrote: >>>>> From: Kenneth Graunke <kenn...@whitecape.org> >>>>> >>>>> v2 (idr): Don't allow CSEL with a non-float src2. >>>>> >>>>> v3 (idr): Add CSEL to fs_inst::flags_written. Suggested by Matt. >>>> >>>> brw_disassemble_inst >>>> fs_visitor::dump_instruction >>>> vec4_instruction:writes_flag >>>> vec4_visitor::dump_instruction >>> >>> Do we need to update vec4 code? This instruction is BDW+, and we don't >>> use the vec4 backend for anything on those platforms... and this >>> optimization is FS-only. >> >> Not strictly necessary, but those conditions are checking the same >> thing so I'd keep them in sync. > > Ok. How can I test various dump_instruction and brw_disassemble_inst paths?
brw_disassemble_inst() is called when we use INTEL_DEBUG=fs,vs,gs,etc to disassemble individual instructions. INTEL_DEBUG=... on a shader with csel without the change to brw_disassemble_inst should print csel.cmod.f0, and with the change should just print csel.cmod. dump_instructions() prints the backend IR and is used for debugging optimization passes. INTEL_DEBUG=optimizer will write out text files after each optimization pass that makes progress. The change will prevent the .f0 from being printed, like in brw_disassemble_inst(). We don't want to print .f0 because it doesn't write (or even use!) .f0. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev