On 02/13/2012 12:34 PM, Anuj Phogat wrote:
Reallocate/resize decompress FBO only if texture image width/height is
greater than existing decompress FBO width/height.

Signed-off-by: Anuj Phogat<anuj.pho...@gmail.com>
---
  src/mesa/drivers/common/meta.c |    2 +-
  1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
index f3f5d85..c3b2367 100644
--- a/src/mesa/drivers/common/meta.c
+++ b/src/mesa/drivers/common/meta.c
@@ -3292,7 +3292,7 @@ decompress_texture_image(struct gl_context *ctx,
     }

     /* alloc dest surface */
-   if (width != decompress->Width || height != decompress->Height) {
+   if (width>  decompress->Width || height>  decompress->Height) {
        _mesa_RenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_RGBA,
                                     width, height);
        decompress->Width = width;


Assuming you've tested this and there's no regressions,

Reviewed-by: Brian Paul <bri...@vmware.com>
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