On 02/13/2012 12:34 PM, Anuj Phogat wrote:
Reallocate/resize decompress FBO only if texture image width/height is
greater than existing decompress FBO width/height.
Signed-off-by: Anuj Phogat<anuj.pho...@gmail.com>
---
src/mesa/drivers/common/meta.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
index f3f5d85..c3b2367 100644
--- a/src/mesa/drivers/common/meta.c
+++ b/src/mesa/drivers/common/meta.c
@@ -3292,7 +3292,7 @@ decompress_texture_image(struct gl_context *ctx,
}
/* alloc dest surface */
- if (width != decompress->Width || height != decompress->Height) {
+ if (width> decompress->Width || height> decompress->Height) {
_mesa_RenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_RGBA,
width, height);
decompress->Width = width;
Assuming you've tested this and there's no regressions,
Reviewed-by: Brian Paul <bri...@vmware.com>
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