Christian König wrote:
A filter strength of zero or one doesn't make any
sense.

Low strengths work OK now, but this patch seems to have made denoise stronger. Maybe I am looking at the wrong material, but more than 0.2 for sharpen or denoise looks too way much.

Benchmark wise sharpen seems cheap, but denoise at full strength is expensive, and comparing full on before and after the patch on 1080 material shows that it's doing more work.

This is with my card (HD4890) on low (239840 kHz) as for htpc it's quiet, testing a 60 sec stream, roughly -

no options = 16 sec
full sharpen = 24 sec
full denoise before patch = 48 sec
full denoise after patch = 66 sec

This is current gits so 2D tiling is on, FWIW vdpau is by far the biggest gainer from this of anything I've tested - in the past I could easily compare with R600_TILING= , but I guess I can't turn it off for textures any more.
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