On Wed, Feb 28, 2018 at 09:07:17AM -0800, Jason Ekstrand wrote: > On Wed, Feb 28, 2018 at 8:32 AM, Pohjolainen, Topi < > topi.pohjolai...@gmail.com> wrote: > > > On Thu, Feb 22, 2018 at 11:06:51PM -0800, Jason Ekstrand wrote: > > > This makes things a tiny bit stickier in isl_calc_phys_total_extent_el > > > but will be worth it when we enable Yf and Ys. > > > --- > > > src/intel/isl/isl.c | 18 +++--------------- > > > 1 file changed, 3 insertions(+), 15 deletions(-) > > > > > > diff --git a/src/intel/isl/isl.c b/src/intel/isl/isl.c > > > index 68a92b8..d3efc76 100644 > > > --- a/src/intel/isl/isl.c > > > +++ b/src/intel/isl/isl.c > > > @@ -827,21 +827,10 @@ isl_calc_phys_level0_extent_sa(const struct > > isl_device *dev, > > > unreachable("bad isl_dim_layout"); > > > > > > case ISL_DIM_LAYOUT_GEN4_2D: > > > - assert(ISL_DEV_GEN(dev) >= 9); > > > - > > > > Why do we need to drop this assert? > > > > I guess we don't have to. I mostly did it because the two cases are > merging and the following code will be correct on all gens. We could just > keep assert and let it fall through to the next case.
Either way is fine, I was just checking that I didn't miss something. Patches 9-14: Reviewed-by: Topi Pohjolainen <topi.pohjolai...@intel.com> > > > > > + case ISL_DIM_LAYOUT_GEN4_3D: > > > *phys_level0_sa = (struct isl_extent4d) { > > > .w = isl_align_npot(info->width, fmtl->bw), > > > .h = isl_align_npot(info->height, fmtl->bh), > > > - .d = 1, > > > - .a = info->depth, > > > - }; > > > - break; > > > - > > > - case ISL_DIM_LAYOUT_GEN4_3D: > > > - assert(ISL_DEV_GEN(dev) < 9); > > > - *phys_level0_sa = (struct isl_extent4d) { > > > - .w = isl_align(info->width, fmtl->bw), > > > - .h = isl_align(info->height, fmtl->bh), > > > .d = info->depth, > > > .a = 1, > > > }; > > > @@ -968,8 +957,6 @@ isl_calc_phys_slice0_extent_sa_gen4_2d( > > > { > > > const struct isl_format_layout *fmtl = isl_format_get_layout(info-> > > format); > > > > > > - assert(phys_level0_sa->depth == 1); > > > - > > > if (info->levels == 1) { > > > /* Do not pad the surface to the image alignment. Instead, pad it > > only > > > * to the pixel format's block alignment. > > > @@ -1052,9 +1039,10 @@ isl_calc_phys_total_extent_el_gen4_2d( > > > image_align_sa, > > phys_level0_sa, > > > array_pitch_span, > > > &phys_slice0_sa); > > > + uint32_t array_len = MAX(phys_level0_sa->d, phys_level0_sa->a); > > > *phys_total_el = (struct isl_extent4d) { > > > .w = isl_assert_div(phys_slice0_sa.w, fmtl->bw), > > > - .h = *array_pitch_el_rows * (phys_level0_sa->array_len - 1) + > > > + .h = *array_pitch_el_rows * (array_len - 1) + > > > isl_assert_div(phys_slice0_sa.h, fmtl->bh), > > > .d = 1, > > > .a = 1, > > > -- > > > 2.5.0.400.gff86faf > > > > > > _______________________________________________ > > > mesa-dev mailing list > > > mesa-dev@lists.freedesktop.org > > > https://lists.freedesktop.org/mailman/listinfo/mesa-dev > > _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev