this makes debugging the shader header a little easier Signed-off-by: Karol Herbst <kher...@redhat.com> --- src/gallium/drivers/nouveau/nvc0/nvc0_program.c | 1 + 1 file changed, 1 insertion(+)
diff --git a/src/gallium/drivers/nouveau/nvc0/nvc0_program.c b/src/gallium/drivers/nouveau/nvc0/nvc0_program.c index e6157f550d..fd65859516 100644 --- a/src/gallium/drivers/nouveau/nvc0/nvc0_program.c +++ b/src/gallium/drivers/nouveau/nvc0/nvc0_program.c @@ -541,6 +541,7 @@ nvc0_program_dump(struct nvc0_program *prog) unsigned pos; if (prog->type != PIPE_SHADER_COMPUTE) { + debug_printf("dumping HDR for type %i\n", prog->type); for (pos = 0; pos < ARRAY_SIZE(prog->hdr); ++pos) debug_printf("HDR[%02"PRIxPTR"] = 0x%08x\n", pos * sizeof(prog->hdr[0]), prog->hdr[pos]); -- 2.14.3 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev