On 02/08/2012 06:07 PM, Matt Turner wrote:
On Wed, Feb 8, 2012 at 8:03 PM, Brian Paul<bri...@vmware.com>  wrote:
On 02/08/2012 05:39 PM, Matt Turner wrote:

On Wed, Feb 8, 2012 at 7:30 PM, Brian Paul<bri...@vmware.com>    wrote:

On 02/08/2012 09:48 AM, Matt Turner wrote:


On Mon, Feb 6, 2012 at 12:05 PM, Matt Turner<matts...@gmail.com>
  wrote:


From: Chia-I Wu<o...@lunarg.com>

As libGL will use libglapi for function lookups, we need to enable the
remap
table.

Tested-by: Matt Turner<matts...@gmail.com>
Fixes: https://bugs.freedesktop.org/show_bug.cgi?id=45660
---
  configure.ac |    3 +++
  1 files changed, 3 insertions(+), 0 deletions(-)

diff --git a/configure.ac b/configure.ac
index af1e914..609cdea 100644
--- a/configure.ac
+++ b/configure.ac
@@ -698,6 +698,9 @@ AC_ARG_ENABLE([shared-glapi],
  SHARED_GLAPI="0"
  if test "x$enable_shared_glapi" = xyes; then
     SHARED_GLAPI="1"
+    # libGL will use libglapi for function lookups (IN_DRI_DRIVER
means
to use
+    # the remap table)
+    DEFINES="$DEFINES -DIN_DRI_DRIVER"
  fi
  AC_SUBST([SHARED_GLAPI])



Brian,

This fixes a bug that you reported with shared-glapi. Could you take a
look?



I don't recall filing a bug about this, but it looks good to me.

-Brian


It was on the mailing list,
http://lists.freedesktop.org/archives/mesa-dev/2012-January/018004.html


That problem seems to have been fixed at some point.  I didn't have to apply
the above patch.

-Brian

The problem only exists with shared-glapi, and the context of the
other thread was that I'd committed a patch to make us always build
shared-glapi. I think maybe you aren't building with shared-glapi? I
tested when I sent the patch and fbotexture didn't work with
shared-glapi without this patch.

I haven't used --enable-shared-glapi until just now.

The options I used previously were:
./configure --enable-xlib-glx --disable-dri --enable-debug

Anyway, I just did a build with
./configure --enable-xlib-glx --disable-dri --enable-debug --enable-shared-glapi
and fbotexture failed.

But after applying the above patch, and rebuilding from scratch, fbotexture runs correctly now (as you indicated). Thanks.

Tested-by: Brian Paul <bri...@vmware.com>

-Brian
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