On 08.02.2012 14:52, Alex Deucher wrote:
2012/2/6 Christian König<deathsim...@vodafone.de>:
Outputs should be treated in the same way as
inputs and temporaries here.
Signed-off-by: Christian König<deathsim...@vodafone.de>
Looks good. Should probably go to the 8.0 stable branch as well?
Not necessarily, since its an optimization and not a real bugfix.
Reviewed-by: Alex Deucher<alexdeuc...@gmail.com>
Thanks, going to commit it soon,
Christian.
---
src/gallium/drivers/r600/r600_shader.c | 3 ++-
1 files changed, 2 insertions(+), 1 deletions(-)
diff --git a/src/gallium/drivers/r600/r600_shader.c
b/src/gallium/drivers/r600/r600_shader.c
index 5b145e6..6d05df6 100644
--- a/src/gallium/drivers/r600/r600_shader.c
+++ b/src/gallium/drivers/r600/r600_shader.c
@@ -3252,7 +3252,8 @@ static inline boolean
tgsi_tex_src_requires_loading(struct r600_shader_ctx *ctx,
{
struct tgsi_full_instruction *inst
=&ctx->parse.FullToken.FullInstruction;
return (inst->Src[index].Register.File != TGSI_FILE_TEMPORARY&&
- inst->Src[index].Register.File != TGSI_FILE_INPUT) ||
+ inst->Src[index].Register.File != TGSI_FILE_INPUT&&
+ inst->Src[index].Register.File != TGSI_FILE_OUTPUT) ||
ctx->src[index].neg || ctx->src[index].abs;
}
--
1.7.5.4
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