From: Marek Olšák <marek.ol...@amd.com> --- src/mesa/main/mtypes.h | 58 ++++++++++++++++++++++++------------------------ src/mesa/main/texparam.c | 2 +- 2 files changed, 30 insertions(+), 30 deletions(-)
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index c80d3b9..d8cb8f8 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -1014,109 +1014,109 @@ typedef enum /** * Sampler object state. These objects are new with GL_ARB_sampler_objects * and OpenGL 3.3. Legacy texture objects also contain a sampler object. */ struct gl_sampler_object { simple_mtx_t Mutex; GLuint Name; - GLint RefCount; GLchar *Label; /**< GL_KHR_debug */ + GLint RefCount; GLenum16 WrapS; /**< S-axis texture image wrap mode */ GLenum16 WrapT; /**< T-axis texture image wrap mode */ GLenum16 WrapR; /**< R-axis texture image wrap mode */ GLenum16 MinFilter; /**< minification filter */ GLenum16 MagFilter; /**< magnification filter */ + GLenum16 sRGBDecode; /**< GL_DECODE_EXT or GL_SKIP_DECODE_EXT */ union gl_color_union BorderColor; /**< Interpreted according to texture format */ GLfloat MinLod; /**< min lambda, OpenGL 1.2 */ GLfloat MaxLod; /**< max lambda, OpenGL 1.2 */ GLfloat LodBias; /**< OpenGL 1.4 */ GLfloat MaxAnisotropy; /**< GL_EXT_texture_filter_anisotropic */ GLenum16 CompareMode; /**< GL_ARB_shadow */ GLenum16 CompareFunc; /**< GL_ARB_shadow */ - GLenum16 sRGBDecode; /**< GL_DECODE_EXT or GL_SKIP_DECODE_EXT */ GLboolean CubeMapSeamless; /**< GL_AMD_seamless_cubemap_per_texture */ /** GL_ARB_bindless_texture */ bool HandleAllocated; struct util_dynarray Handles; }; /** * Texture object state. Contains the array of mipmap images, border color, * wrap modes, filter modes, and shadow/texcompare state. */ struct gl_texture_object { - simple_mtx_t Mutex; /**< for thread safety */ - GLint RefCount; /**< reference count */ - GLuint Name; /**< the user-visible texture object ID */ - GLchar *Label; /**< GL_KHR_debug */ - GLenum16 Target; /**< GL_TEXTURE_1D, GL_TEXTURE_2D, etc. */ - gl_texture_index TargetIndex; /**< The gl_texture_unit::CurrentTex index. - Only valid when Target is valid. */ + simple_mtx_t Mutex; /**< for thread safety */ + GLint RefCount; /**< reference count */ + GLuint Name; /**< the user-visible texture object ID */ + GLenum16 Target; /**< GL_TEXTURE_1D, GL_TEXTURE_2D, etc. */ + GLenum16 DepthMode; /**< GL_ARB_depth_texture */ + GLchar *Label; /**< GL_KHR_debug */ struct gl_sampler_object Sampler; - GLenum16 DepthMode; /**< GL_ARB_depth_texture */ - + gl_texture_index TargetIndex; /**< The gl_texture_unit::CurrentTex index. + Only valid when Target is valid. */ GLfloat Priority; /**< in [0,1] */ - GLint BaseLevel; /**< min mipmap level, OpenGL 1.2 */ - GLint MaxLevel; /**< max mipmap level, OpenGL 1.2 */ - GLint ImmutableLevels; /**< ES 3.0 / ARB_texture_view */ - GLint _MaxLevel; /**< actual max mipmap level (q in the spec) */ + GLint MaxLevel; /**< max mipmap level (max=1000), OpenGL 1.2 */ + GLint BaseLevel; /**< min mipmap level, OpenGL 1.2 */ + GLbyte _MaxLevel; /**< actual max mipmap level (q in the spec) */ GLfloat _MaxLambda; /**< = _MaxLevel - BaseLevel (q - p in spec) */ GLint CropRect[4]; /**< GL_OES_draw_texture */ GLenum16 Swizzle[4]; /**< GL_EXT_texture_swizzle */ - GLuint _Swizzle; /**< same as Swizzle, but SWIZZLE_* format */ + GLushort _Swizzle; /**< same as Swizzle, but SWIZZLE_* format */ + GLbyte ImmutableLevels; /**< ES 3.0 / ARB_texture_view */ GLboolean GenerateMipmap; /**< GL_SGIS_generate_mipmap */ GLboolean _BaseComplete; /**< Is the base texture level valid? */ GLboolean _MipmapComplete; /**< Is the whole mipmap valid? */ GLboolean _IsIntegerFormat; /**< Does the texture store integer values? */ GLboolean _RenderToTexture; /**< Any rendering to this texture? */ GLboolean Purgeable; /**< Is the buffer purgeable under memory pressure? */ GLboolean Immutable; /**< GL_ARB_texture_storage */ GLboolean _IsFloat; /**< GL_OES_float_texture */ GLboolean _IsHalfFloat; /**< GL_OES_half_float_texture */ bool StencilSampling; /**< Should we sample stencil instead of depth? */ bool HandleAllocated; /**< GL_ARB_bindless_texture */ - GLuint MinLevel; /**< GL_ARB_texture_view */ - GLuint MinLayer; /**< GL_ARB_texture_view */ - GLuint NumLevels; /**< GL_ARB_texture_view */ - GLuint NumLayers; /**< GL_ARB_texture_view */ + /** GL_OES_EGL_image_external */ + GLubyte RequiredTextureImageUnits; + + GLubyte MinLevel; /**< GL_ARB_texture_view */ + GLubyte NumLevels; /**< GL_ARB_texture_view */ + GLushort MinLayer; /**< GL_ARB_texture_view */ + GLushort NumLayers; /**< GL_ARB_texture_view */ /** GL_EXT_memory_object */ GLenum16 TextureTiling; - /** Actual texture images, indexed by [cube face] and [mipmap level] */ - struct gl_texture_image *Image[MAX_FACES][MAX_TEXTURE_LEVELS]; + /** GL_ARB_shader_image_load_store */ + GLenum16 ImageFormatCompatibilityType; /** GL_ARB_texture_buffer_object */ - struct gl_buffer_object *BufferObject; GLenum16 BufferObjectFormat; /** Equivalent Mesa format for BufferObjectFormat. */ mesa_format _BufferObjectFormat; + struct gl_buffer_object *BufferObject; + /** GL_ARB_texture_buffer_range */ GLintptr BufferOffset; GLsizeiptr BufferSize; /**< if this is -1, use BufferObject->Size instead */ - /** GL_OES_EGL_image_external */ - GLint RequiredTextureImageUnits; - - /** GL_ARB_shader_image_load_store */ - GLenum16 ImageFormatCompatibilityType; + /** Actual texture images, indexed by [cube face] and [mipmap level] */ + struct gl_texture_image *Image[MAX_FACES][MAX_TEXTURE_LEVELS]; /** GL_ARB_bindless_texture */ struct util_dynarray SamplerHandles; struct util_dynarray ImageHandles; }; /** Up to four combiner sources are possible with GL_NV_texture_env_combine4 */ #define MAX_COMBINER_TERMS 4 @@ -3665,21 +3665,21 @@ struct gl_program_constants GLuint MaxShaderStorageBlocks; }; /** * Constants which may be overridden by device driver during context creation * but are never changed after that. */ struct gl_constants { GLuint MaxTextureMbytes; /**< Max memory per image, in MB */ - GLuint MaxTextureLevels; /**< Max mipmap levels. */ + GLuint MaxTextureLevels; /**< Max mipmap levels. */ GLuint Max3DTextureLevels; /**< Max mipmap levels for 3D textures */ GLuint MaxCubeTextureLevels; /**< Max mipmap levels for cube textures */ GLuint MaxArrayTextureLayers; /**< Max layers in array textures */ GLuint MaxTextureRectSize; /**< Max rectangle texture size, in pixes */ GLuint MaxTextureCoordUnits; GLuint MaxCombinedTextureImageUnits; GLuint MaxTextureUnits; /**< = MIN(CoordUnits, FragmentProgram.ImageUnits) */ GLfloat MaxTextureMaxAnisotropy; /**< GL_EXT_texture_filter_anisotropic */ GLfloat MaxTextureLodBias; /**< GL_EXT_texture_lod_bias */ GLuint MaxTextureBufferSize; /**< GL_ARB_texture_buffer_object */ diff --git a/src/mesa/main/texparam.c b/src/mesa/main/texparam.c index 4a0f61e..7cc9d9e 100644 --- a/src/mesa/main/texparam.c +++ b/src/mesa/main/texparam.c @@ -201,21 +201,21 @@ comp_to_swizzle(GLenum comp) return SWIZZLE_ZERO; case GL_ONE: return SWIZZLE_ONE; default: return -1; } } static void -set_swizzle_component(GLuint *swizzle, GLuint comp, GLuint swz) +set_swizzle_component(GLushort *swizzle, GLuint comp, GLuint swz) { assert(comp < 4); assert(swz <= SWIZZLE_NIL); { GLuint mask = 0x7 << (3 * comp); GLuint s = (*swizzle & ~mask) | (swz << (3 * comp)); *swizzle = s; } } -- 2.7.4 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev