From: Marek Olšák <marek.ol...@amd.com> 40 -> 24 bytes, which includes the gl_state_index16 change. --- src/mesa/program/prog_parameter.h | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-)
diff --git a/src/mesa/program/prog_parameter.h b/src/mesa/program/prog_parameter.h index ce5d2cb..41b3fe8 100644 --- a/src/mesa/program/prog_parameter.h +++ b/src/mesa/program/prog_parameter.h @@ -53,29 +53,29 @@ typedef union gl_constant_value } gl_constant_value; /** * Program parameter. * Used by shaders/programs for uniforms, constants, varying vars, etc. */ struct gl_program_parameter { const char *Name; /**< Null-terminated string */ - gl_register_file Type; /**< PROGRAM_CONSTANT or STATE_VAR */ - GLenum DataType; /**< GL_FLOAT, GL_FLOAT_VEC2, etc */ + gl_register_file Type:16; /**< PROGRAM_CONSTANT or STATE_VAR */ + GLenum16 DataType; /**< GL_FLOAT, GL_FLOAT_VEC2, etc */ /** * Number of components (1..4), or more. * If the number of components is greater than 4, * this parameter is part of a larger uniform like a GLSL matrix or array. * The next program parameter's Size will be Size-4 of this parameter. */ - GLuint Size; + GLushort Size; /** * A sequence of STATE_* tokens and integers to identify GL state. */ gl_state_index16 StateIndexes[STATE_LENGTH]; }; /** * List of gl_program_parameter instances. */ -- 2.7.4 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev