Am 08.02.2018 05:30, schrieb Timothy Arceri:
On 07/02/18 19:17, Dieter Nützel wrote:
Am 06.02.2018 00:23, schrieb Timothy Arceri:
On 05/02/18 15:04, Dieter Nützel wrote:
Am 02.02.2018 10:24, schrieb Timothy Arceri:
On 02/02/18 19:26, Dieter Nützel wrote:
Hello Tim,
_this_ version brake UH, UV, mpv, blender 2.79 (some test files
not all).
Must be something with the cache file(s).
The cache currently needs to be deleted when switching between nir
and
tgsi. I'm not sure it I should try to avoid this or not ... I guess
it
will probably save some bug reports so I'll try send a follow up
patch.
Hi Tim,
it is NOT your fault.
I tracked it down to Marek's commit commit
be973ed21f6e456ebd753f26a99151d9ea6e765c
This should fix things for now:
https://patchwork.freedesktop.org/patch/202759/
Apart that it landed already:
Tested-by: Dieter Nützel <die...@nuetzel-hh.de>
But I get some severe hangs with current git code on Polaris 20.
Steam (Linux only, NOT Wine), UH and UV hang full system.
I could remotely log in but nothing in the logs.
Have to bisect, again...
I'm seeing deadlocks in piglit caused by the following patch, could be
what you are seeing.
commit 6a651b6b77b68db71a027c826abccc843ace88ef (HEAD)
Author: Tapani Pälli <tapani.pa...@intel.com>
Date: Mon Jan 22 11:55:06 2018 +0200
disk cache: initialize cache path and index only when used
This patch makes disk_cache initialize path and index lazily so
that we can utilize disk_cache without a path using callback
functionality introduced by next patch.
v2: unmap mmap and destroy queue only if index_mmap exists
Signed-off-by: Tapani Pälli <tapani.pa...@intel.com>
Reviewed-by: Jordan Justen <jordan.l.jus...@intel.com>
Reviewed-by: Emil Velikov <emil.veli...@collabora.com>
Ah, thanks. Will verify this, too.
But now, my only remaining NIR sigfaults are your 'announced' (;-))
NIR/without NIR cache fighting. Even _with_ Tapani's commit.
[ 504.814523] si_shader:2[10216]: segfault at 7f1959a377cc ip
00000000839230e0 sp 0000000097aa8f3e error 4 in
libc-2.26.so[7f19865b8000+1b1000]
My above reported deadlocks (hangs) was (must be) a LLVM git (7.0.0)
bug.
With LLVM git from yesterday all are gone.
Steam Linux, DiRT Rally and F1 2017 and
UH/UV all solved. The later 'faster than ever'.
Xeon X3470, 4/8 c/t, 2,93 GHz, 24 GB, Polaris 20 (RX 580), NIR (!):
HD (1920x1080)
UH: ~91 fps (!!!)
UV: ~86 fps
GREAT work!
Greetings,
Dieter
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