On Mon, Jan 29, 2018 at 7:53 PM, Marek Olšák <mar...@gmail.com> wrote: > On Tue, Jan 23, 2018 at 7:05 PM, Andres Rodriguez <andre...@gmail.com> wrote: >> Make sure memory is accessible to the external client, for the specified >> memory object, before the signal/after the wait. >> >> v2: fixed flush order with respect to wait/signal emission >> >> Signed-off-by: Andres Rodriguez <andre...@gmail.com> >> --- >> src/mesa/main/dd.h | 14 ++++++- >> src/mesa/main/externalobjects.c | 38 +++++++++++++++--- >> src/mesa/state_tracker/st_cb_semaphoreobjects.c | 53 >> +++++++++++++++++++++++-- >> 3 files changed, 95 insertions(+), 10 deletions(-) >> >> diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h >> index abbc4d5f5c..b56dd176aa 100644 >> --- a/src/mesa/main/dd.h >> +++ b/src/mesa/main/dd.h >> @@ -1156,14 +1156,24 @@ struct dd_function_table { >> * server's command stream >> */ >> void (*ServerWaitSemaphoreObject)(struct gl_context *ctx, >> - struct gl_semaphore_object *semObj); >> + struct gl_semaphore_object *semObj, >> + GLuint numBufferBarriers, >> + struct gl_buffer_object **bufObjs, >> + GLuint numTextureBarriers, >> + struct gl_texture_object **texObjs, >> + const GLenum *srcLayouts); >> >> /** >> * Introduce an operation to signal the semaphore object in the GL >> * server's command stream >> */ >> void (*ServerSignalSemaphoreObject)(struct gl_context *ctx, >> - struct gl_semaphore_object *semObj); >> + struct gl_semaphore_object *semObj, >> + GLuint numBufferBarriers, >> + struct gl_buffer_object **bufObjs, >> + GLuint numTextureBarriers, >> + struct gl_texture_object **texObjs, >> + const GLenum *dstLayouts); >> /*@}*/ >> >> /** >> diff --git a/src/mesa/main/externalobjects.c >> b/src/mesa/main/externalobjects.c >> index 4fb3ca07a9..c070d7a28d 100644 >> --- a/src/mesa/main/externalobjects.c >> +++ b/src/mesa/main/externalobjects.c >> @@ -23,6 +23,7 @@ >> >> #include "macros.h" >> #include "mtypes.h" >> +#include "bufferobj.h" >> #include "context.h" >> #include "externalobjects.h" >> #include "teximage.h" >> @@ -716,7 +717,8 @@ _mesa_WaitSemaphoreEXT(GLuint semaphore, >> { >> GET_CURRENT_CONTEXT(ctx); >> struct gl_semaphore_object *semObj; >> - >> + struct gl_buffer_object **bufObjs; >> + struct gl_texture_object **texObjs; >> >> if (!ctx->Extensions.EXT_semaphore) { >> _mesa_error(ctx, GL_INVALID_OPERATION, >> "glWaitSemaphoreEXT(unsupported)"); >> @@ -732,8 +734,20 @@ _mesa_WaitSemaphoreEXT(GLuint semaphore, >> FLUSH_VERTICES( ctx, 0 ); >> FLUSH_CURRENT( ctx, 0 ); >> >> - /* TODO: memory barriers and layout transitions */ >> - ctx->Driver.ServerWaitSemaphoreObject(ctx, semObj); >> + bufObjs = alloca(sizeof(struct gl_buffer_object **) * numBufferBarriers); >> + for (unsigned i = 0; i < numBufferBarriers; i++) { >> + bufObjs[i] = _mesa_lookup_bufferobj(ctx, buffers[i]); >> + } >> + >> + texObjs = alloca(sizeof(struct gl_texture_object **) * >> numTextureBarriers); >> + for (unsigned i = 0; i < numTextureBarriers; i++) { >> + texObjs[i] = _mesa_lookup_texture(ctx, textures[i]); >> + } >> + >> + ctx->Driver.ServerWaitSemaphoreObject(ctx, semObj, >> + numBufferBarriers, bufObjs, >> + numTextureBarriers, texObjs, >> + srcLayouts); >> } >> >> void GLAPIENTRY >> @@ -746,6 +760,8 @@ _mesa_SignalSemaphoreEXT(GLuint semaphore, >> { >> GET_CURRENT_CONTEXT(ctx); >> struct gl_semaphore_object *semObj; >> + struct gl_buffer_object **bufObjs; >> + struct gl_texture_object **texObjs; >> >> if (!ctx->Extensions.EXT_semaphore) { >> _mesa_error(ctx, GL_INVALID_OPERATION, >> "glSignalSemaphoreEXT(unsupported)"); >> @@ -761,8 +777,20 @@ _mesa_SignalSemaphoreEXT(GLuint semaphore, >> FLUSH_VERTICES( ctx, 0 ); >> FLUSH_CURRENT( ctx, 0 ); >> >> - /* TODO: memory barriers and layout transitions */ >> - ctx->Driver.ServerSignalSemaphoreObject(ctx, semObj); >> + bufObjs = alloca(sizeof(struct gl_buffer_object **) * numBufferBarriers); >> + for (unsigned i = 0; i < numBufferBarriers; i++) { >> + bufObjs[i] = _mesa_lookup_bufferobj(ctx, buffers[i]); >> + } >> + >> + texObjs = alloca(sizeof(struct gl_texture_object **) * >> numTextureBarriers); >> + for (unsigned i = 0; i < numTextureBarriers; i++) { >> + texObjs[i] = _mesa_lookup_texture(ctx, textures[i]); >> + } >> + >> + ctx->Driver.ServerSignalSemaphoreObject(ctx, semObj, >> + numBufferBarriers, bufObjs, >> + numTextureBarriers, texObjs, >> + dstLayouts); >> } >> >> void GLAPIENTRY >> diff --git a/src/mesa/state_tracker/st_cb_semaphoreobjects.c >> b/src/mesa/state_tracker/st_cb_semaphoreobjects.c >> index 5510102635..e0fc5704b6 100644 >> --- a/src/mesa/state_tracker/st_cb_semaphoreobjects.c >> +++ b/src/mesa/state_tracker/st_cb_semaphoreobjects.c >> @@ -6,6 +6,8 @@ >> #include "main/externalobjects.h" >> >> #include "st_context.h" >> +#include "st_texture.h" >> +#include "st_cb_bufferobjects.h" >> #include "st_cb_semaphoreobjects.h" >> >> #include "state_tracker/drm_driver.h" >> @@ -50,24 +52,69 @@ st_import_semaphoreobj_fd(struct gl_context *ctx, >> >> static void >> st_server_wait_semaphore(struct gl_context *ctx, >> - struct gl_semaphore_object *semObj) >> + struct gl_semaphore_object *semObj, >> + GLuint numBufferBarriers, >> + struct gl_buffer_object **bufObjs, >> + GLuint numTextureBarriers, >> + struct gl_texture_object **texObjs, >> + const GLenum *srcLayouts) >> { >> struct st_semaphore_object *st_obj = st_semaphore_object(semObj); >> struct st_context *st = st_context(ctx); >> struct pipe_context *pipe = st->pipe; >> + struct st_buffer_object *bufObj; >> + struct st_texture_object *texObj; >> >> pipe->fence_server_sync(pipe, st_obj->fence); >> + >> + for (unsigned i = 0; i < numBufferBarriers; i++) { >> + if (!bufObjs[i]) >> + continue; >> + >> + bufObj = st_buffer_object(bufObjs[i]); >> + pipe->flush_resource(pipe, bufObj->buffer); >> + } >> + >> + for (unsigned i = 0; i < numTextureBarriers; i++) { >> + if (!texObjs[i]) >> + continue; >> + >> + texObj = st_texture_object(texObjs[i]); >> + pipe->flush_resource(pipe, texObj->pt); >> + } > > Can you add a comment and explain why the flushing takes place after > fence_server_sync and not before?
If you apply all my feedback, the series is: Reviewed-by: Marek Olšák <marek.ol...@amd.com> Marek _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev