On Thu, Jan 11, 2018 at 12:12 AM, Roland Scheidegger <srol...@vmware.com> wrote: > Am 10.01.2018 um 20:49 schrieb Marek Olšák: >> From: Marek Olšák <marek.ol...@amd.com> >> >> --- >> src/gallium/drivers/llvmpipe/lp_screen.c | 2 +- >> src/gallium/drivers/llvmpipe/lp_state_fs.c | 18 +++++++++++++++++- >> 2 files changed, 18 insertions(+), 2 deletions(-) >> >> diff --git a/src/gallium/drivers/llvmpipe/lp_screen.c >> b/src/gallium/drivers/llvmpipe/lp_screen.c >> index b5b4d29..1f881be 100644 >> --- a/src/gallium/drivers/llvmpipe/lp_screen.c >> +++ b/src/gallium/drivers/llvmpipe/lp_screen.c >> @@ -205,21 +205,21 @@ llvmpipe_get_param(struct pipe_screen *screen, enum >> pipe_cap param) >> return 1; >> case PIPE_CAP_GLSL_FEATURE_LEVEL: >> return 330; >> case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION: >> return 0; >> case PIPE_CAP_COMPUTE: >> return 0; >> case PIPE_CAP_USER_VERTEX_BUFFERS: >> return 1; >> case PIPE_CAP_USER_CONSTANT_BUFFERS: >> - return 0; >> + return 1; >> case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY: >> case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY: >> case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY: >> case PIPE_CAP_TGSI_TEXCOORD: >> return 0; >> case PIPE_CAP_DRAW_INDIRECT: >> return 1; >> >> case PIPE_CAP_CUBE_MAP_ARRAY: >> return 1; >> diff --git a/src/gallium/drivers/llvmpipe/lp_state_fs.c >> b/src/gallium/drivers/llvmpipe/lp_state_fs.c >> index 0daf7ae..f29d672 100644 >> --- a/src/gallium/drivers/llvmpipe/lp_state_fs.c >> +++ b/src/gallium/drivers/llvmpipe/lp_state_fs.c >> @@ -61,20 +61,21 @@ >> #include "pipe/p_defines.h" >> #include "util/u_inlines.h" >> #include "util/u_memory.h" >> #include "util/u_pointer.h" >> #include "util/u_format.h" >> #include "util/u_dump.h" >> #include "util/u_string.h" >> #include "util/simple_list.h" >> #include "util/u_dual_blend.h" >> #include "util/os_time.h" >> +#include "util/u_upload_mgr.h" >> #include "pipe/p_shader_tokens.h" >> #include "draw/draw_context.h" >> #include "tgsi/tgsi_dump.h" >> #include "tgsi/tgsi_scan.h" >> #include "tgsi/tgsi_parse.h" >> #include "gallivm/lp_bld_type.h" >> #include "gallivm/lp_bld_const.h" >> #include "gallivm/lp_bld_conv.h" >> #include "gallivm/lp_bld_init.h" >> #include "gallivm/lp_bld_intr.h" >> @@ -3072,25 +3073,40 @@ llvmpipe_delete_fs_state(struct pipe_context *pipe, >> void *fs) >> } >> >> >> >> static void >> llvmpipe_set_constant_buffer(struct pipe_context *pipe, >> enum pipe_shader_type shader, uint index, >> const struct pipe_constant_buffer *cb) >> { >> struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe); >> - struct pipe_resource *constants = cb ? cb->buffer : NULL; >> + struct pipe_constant_buffer c; >> >> assert(shader < PIPE_SHADER_TYPES); >> assert(index < ARRAY_SIZE(llvmpipe->constants[shader])); >> >> + if (shader != PIPE_SHADER_VERTEX && >> + shader != PIPE_SHADER_GEOMETRY && >> + cb && cb->user_buffer) { >> + c.buffer = NULL; >> + c.buffer_size = cb->buffer_size; >> + c.user_buffer = NULL; >> + >> + u_upload_data(pipe->const_uploader, 0, cb->buffer_size, 64, >> + cb->user_buffer, &c.buffer_offset, &c.buffer); >> + u_upload_unmap(pipe->const_uploader); >> + cb = &c; >> + } > Is that actually necessary? I thought for fragment shaders it should also > just work, because we copy all constant data to scene memory in any case, > and the place where this is happening (try_update_scene_state()) looks > like it should handle user buffers.
OK, I didn't notice that. llvmpipe seems to work without this patch. Marek _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev