Am 10.01.2018 um 20:49 schrieb Marek Olšák: > From: Marek Olšák <marek.ol...@amd.com> > > --- > src/gallium/drivers/llvmpipe/lp_screen.c | 2 +- > src/gallium/drivers/llvmpipe/lp_state_fs.c | 18 +++++++++++++++++- > 2 files changed, 18 insertions(+), 2 deletions(-) > > diff --git a/src/gallium/drivers/llvmpipe/lp_screen.c > b/src/gallium/drivers/llvmpipe/lp_screen.c > index b5b4d29..1f881be 100644 > --- a/src/gallium/drivers/llvmpipe/lp_screen.c > +++ b/src/gallium/drivers/llvmpipe/lp_screen.c > @@ -205,21 +205,21 @@ llvmpipe_get_param(struct pipe_screen *screen, enum > pipe_cap param) > return 1; > case PIPE_CAP_GLSL_FEATURE_LEVEL: > return 330; > case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION: > return 0; > case PIPE_CAP_COMPUTE: > return 0; > case PIPE_CAP_USER_VERTEX_BUFFERS: > return 1; > case PIPE_CAP_USER_CONSTANT_BUFFERS: > - return 0; > + return 1; > case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY: > case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY: > case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY: > case PIPE_CAP_TGSI_TEXCOORD: > return 0; > case PIPE_CAP_DRAW_INDIRECT: > return 1; > > case PIPE_CAP_CUBE_MAP_ARRAY: > return 1; > diff --git a/src/gallium/drivers/llvmpipe/lp_state_fs.c > b/src/gallium/drivers/llvmpipe/lp_state_fs.c > index 0daf7ae..f29d672 100644 > --- a/src/gallium/drivers/llvmpipe/lp_state_fs.c > +++ b/src/gallium/drivers/llvmpipe/lp_state_fs.c > @@ -61,20 +61,21 @@ > #include "pipe/p_defines.h" > #include "util/u_inlines.h" > #include "util/u_memory.h" > #include "util/u_pointer.h" > #include "util/u_format.h" > #include "util/u_dump.h" > #include "util/u_string.h" > #include "util/simple_list.h" > #include "util/u_dual_blend.h" > #include "util/os_time.h" > +#include "util/u_upload_mgr.h" > #include "pipe/p_shader_tokens.h" > #include "draw/draw_context.h" > #include "tgsi/tgsi_dump.h" > #include "tgsi/tgsi_scan.h" > #include "tgsi/tgsi_parse.h" > #include "gallivm/lp_bld_type.h" > #include "gallivm/lp_bld_const.h" > #include "gallivm/lp_bld_conv.h" > #include "gallivm/lp_bld_init.h" > #include "gallivm/lp_bld_intr.h" > @@ -3072,25 +3073,40 @@ llvmpipe_delete_fs_state(struct pipe_context *pipe, > void *fs) > } > > > > static void > llvmpipe_set_constant_buffer(struct pipe_context *pipe, > enum pipe_shader_type shader, uint index, > const struct pipe_constant_buffer *cb) > { > struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe); > - struct pipe_resource *constants = cb ? cb->buffer : NULL; > + struct pipe_constant_buffer c; > > assert(shader < PIPE_SHADER_TYPES); > assert(index < ARRAY_SIZE(llvmpipe->constants[shader])); > > + if (shader != PIPE_SHADER_VERTEX && > + shader != PIPE_SHADER_GEOMETRY && > + cb && cb->user_buffer) { > + c.buffer = NULL; > + c.buffer_size = cb->buffer_size; > + c.user_buffer = NULL; > + > + u_upload_data(pipe->const_uploader, 0, cb->buffer_size, 64, > + cb->user_buffer, &c.buffer_offset, &c.buffer); > + u_upload_unmap(pipe->const_uploader); > + cb = &c; > + } Is that actually necessary? I thought for fragment shaders it should also just work, because we copy all constant data to scene memory in any case, and the place where this is happening (try_update_scene_state()) looks like it should handle user buffers.
Roland > + struct pipe_resource *constants = cb ? cb->buffer : NULL; > + > /* note: reference counting */ > util_copy_constant_buffer(&llvmpipe->constants[shader][index], cb); > > if (constants) { > if (!(constants->bind & PIPE_BIND_CONSTANT_BUFFER)) { > debug_printf("Illegal set constant without bind flag\n"); > constants->bind |= PIPE_BIND_CONSTANT_BUFFER; > } > } > > _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev