Reviewed-by: Samuel Pitoiset <samuel.pitoi...@gmail.com>
On 12/30/2017 06:30 AM, Ilia Mirkin wrote:
Some later code relies on _Layer to set first/last_layer. Make sure it's
always initialized.
Detected by valgrind's conditional jump/move with uninit value logic.
Signed-off-by: Ilia Mirkin <imir...@alum.mit.edu>
---
src/mesa/main/texturebindless.c | 1 +
1 file changed, 1 insertion(+)
diff --git a/src/mesa/main/texturebindless.c b/src/mesa/main/texturebindless.c
index f062ea904a1..9aaa0367c2d 100644
--- a/src/mesa/main/texturebindless.c
+++ b/src/mesa/main/texturebindless.c
@@ -327,6 +327,7 @@ get_image_handle(struct gl_context *ctx, struct
gl_texture_object *texObj,
} else {
imgObj.Layered = GL_FALSE;
imgObj.Layer = 0;
+ imgObj._Layer = 0;
}
/* Request a new image handle from the driver. */
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