Some later code relies on _Layer to set first/last_layer. Make sure it's always initialized.
Detected by valgrind's conditional jump/move with uninit value logic. Signed-off-by: Ilia Mirkin <imir...@alum.mit.edu> --- src/mesa/main/texturebindless.c | 1 + 1 file changed, 1 insertion(+) diff --git a/src/mesa/main/texturebindless.c b/src/mesa/main/texturebindless.c index f062ea904a1..9aaa0367c2d 100644 --- a/src/mesa/main/texturebindless.c +++ b/src/mesa/main/texturebindless.c @@ -327,6 +327,7 @@ get_image_handle(struct gl_context *ctx, struct gl_texture_object *texObj, } else { imgObj.Layered = GL_FALSE; imgObj.Layer = 0; + imgObj._Layer = 0; } /* Request a new image handle from the driver. */ -- 2.13.6 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev