If we're doing a Z -> Z MSAA blit (for example) we need to enable msaa rasterization when drawing the quads so that we can properly write the per-sample values.
This fixes a number of Piglit ext_framebuffer_multisample blit tests such as ext_framebuffer_multisample/no-color 2 depth combined with the VMware driver. v2: This depends on the previous patch to save/set/restore the min_samples state. --- src/gallium/auxiliary/util/u_blitter.c | 54 +++++++++++++++++++++------------- 1 file changed, 33 insertions(+), 21 deletions(-) diff --git a/src/gallium/auxiliary/util/u_blitter.c b/src/gallium/auxiliary/util/u_blitter.c index 371daf1..acb9fcf 100644 --- a/src/gallium/auxiliary/util/u_blitter.c +++ b/src/gallium/auxiliary/util/u_blitter.c @@ -123,7 +123,8 @@ struct blitter_context_priv void *sampler_state_rect_linear; /* Rasterizer state. */ - void *rs_state, *rs_state_scissor, *rs_discard_state; + void *rs_state[2][2]; /**< [scissor][msaa] */ + void *rs_discard_state; /* Destination surface dimensions. */ unsigned dst_width; @@ -275,13 +276,19 @@ struct blitter_context *util_blitter_create(struct pipe_context *pipe) rs_state.bottom_edge_rule = 1; rs_state.flatshade = 1; rs_state.depth_clip = 1; - ctx->rs_state = pipe->create_rasterizer_state(pipe, &rs_state); - rs_state.scissor = 1; - ctx->rs_state_scissor = pipe->create_rasterizer_state(pipe, &rs_state); + unsigned scissor, msaa; + for (scissor = 0; scissor < 2; scissor++) { + for (msaa = 0; msaa < 2; msaa++) { + rs_state.scissor = scissor; + rs_state.multisample = msaa; + ctx->rs_state[scissor][msaa] = + pipe->create_rasterizer_state(pipe, &rs_state); + } + } if (ctx->has_stream_out) { - rs_state.scissor = 0; + rs_state.scissor = rs_state.multisample = 0; rs_state.rasterizer_discard = 1; ctx->rs_discard_state = pipe->create_rasterizer_state(pipe, &rs_state); } @@ -454,8 +461,13 @@ void util_blitter_destroy(struct blitter_context *blitter) pipe->delete_depth_stencil_alpha_state(pipe, ctx->dsa_write_depth_stencil); pipe->delete_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_write_stencil); - pipe->delete_rasterizer_state(pipe, ctx->rs_state); - pipe->delete_rasterizer_state(pipe, ctx->rs_state_scissor); + unsigned scissor, msaa; + for (scissor = 0; scissor < 2; scissor++) { + for (msaa = 0; msaa < 2; msaa++) { + pipe->delete_rasterizer_state(pipe, ctx->rs_state[scissor][msaa]); + } + } + if (ctx->rs_discard_state) pipe->delete_rasterizer_state(pipe, ctx->rs_discard_state); if (ctx->vs) @@ -1222,12 +1234,12 @@ void util_blitter_cache_all_shaders(struct blitter_context *blitter) } static void blitter_set_common_draw_rect_state(struct blitter_context_priv *ctx, - bool scissor) + bool scissor, bool msaa) { struct pipe_context *pipe = ctx->base.pipe; - pipe->bind_rasterizer_state(pipe, scissor ? ctx->rs_state_scissor - : ctx->rs_state); + pipe->bind_rasterizer_state(pipe, ctx->rs_state[scissor][msaa]); + if (ctx->has_geometry_shader) pipe->bind_gs_state(pipe, NULL); if (ctx->has_tessellation) { @@ -1401,7 +1413,7 @@ static void util_blitter_clear_custom(struct blitter_context *blitter, if (num_layers > 1 && ctx->has_layered) { blitter_get_vs_func get_vs = get_vs_layered; - blitter_set_common_draw_rect_state(ctx, false); + blitter_set_common_draw_rect_state(ctx, false, false); blitter->draw_rectangle(blitter, ctx->velem_state, get_vs, 0, 0, width, height, (float) depth, num_layers, type, &attrib); @@ -1413,7 +1425,7 @@ static void util_blitter_clear_custom(struct blitter_context *blitter, else get_vs = get_vs_passthrough_pos; - blitter_set_common_draw_rect_state(ctx, false); + blitter_set_common_draw_rect_state(ctx, false, false); blitter->draw_rectangle(blitter, ctx->velem_state, get_vs, 0, 0, width, height, (float) depth, 1, type, &attrib); @@ -1966,7 +1978,7 @@ void util_blitter_blit_generic(struct blitter_context *blitter, pipe->set_scissor_states(pipe, 0, 1, scissor); } - blitter_set_common_draw_rect_state(ctx, scissor != NULL); + blitter_set_common_draw_rect_state(ctx, scissor != NULL, dst_samples > 1); do_blits(ctx, dst, dstbox, src, src_width0, src_height0, srcbox, blit_depth || blit_stencil, use_txf); @@ -2072,7 +2084,7 @@ void util_blitter_generate_mipmap(struct blitter_context *blitter, pipe->bind_sampler_states(pipe, PIPE_SHADER_FRAGMENT, 0, 1, &sampler_state); - blitter_set_common_draw_rect_state(ctx, false); + blitter_set_common_draw_rect_state(ctx, false, false); for (src_level = base_level; src_level < last_level; src_level++) { struct pipe_box dstbox = {0}, srcbox = {0}; @@ -2164,12 +2176,12 @@ void util_blitter_clear_render_target(struct blitter_context *blitter, num_layers = dstsurf->u.tex.last_layer - dstsurf->u.tex.first_layer + 1; if (num_layers > 1 && ctx->has_layered) { - blitter_set_common_draw_rect_state(ctx, false); + blitter_set_common_draw_rect_state(ctx, false, false); blitter->draw_rectangle(blitter, ctx->velem_state, get_vs_layered, dstx, dsty, dstx+width, dsty+height, 0, num_layers, UTIL_BLITTER_ATTRIB_COLOR, &attrib); } else { - blitter_set_common_draw_rect_state(ctx, false); + blitter_set_common_draw_rect_state(ctx, false, false); blitter->draw_rectangle(blitter, ctx->velem_state, get_vs_passthrough_pos_generic, dstx, dsty, dstx+width, dsty+height, 0, @@ -2243,12 +2255,12 @@ void util_blitter_clear_depth_stencil(struct blitter_context *blitter, num_layers = dstsurf->u.tex.last_layer - dstsurf->u.tex.first_layer + 1; if (num_layers > 1 && ctx->has_layered) { - blitter_set_common_draw_rect_state(ctx, false); + blitter_set_common_draw_rect_state(ctx, false, false); blitter->draw_rectangle(blitter, ctx->velem_state, get_vs_layered, dstx, dsty, dstx+width, dsty+height, depth, num_layers, UTIL_BLITTER_ATTRIB_NONE, NULL); } else { - blitter_set_common_draw_rect_state(ctx, false); + blitter_set_common_draw_rect_state(ctx, false, false); blitter->draw_rectangle(blitter, ctx->velem_state, get_vs_passthrough_pos, dstx, dsty, dstx+width, dsty+height, depth, 1, @@ -2308,7 +2320,7 @@ void util_blitter_custom_depth_stencil(struct blitter_context *blitter, pipe->set_framebuffer_state(pipe, &fb_state); pipe->set_sample_mask(pipe, sample_mask); - blitter_set_common_draw_rect_state(ctx, false); + blitter_set_common_draw_rect_state(ctx, false, false); blitter_set_dst_dimensions(ctx, zsurf->width, zsurf->height); blitter->draw_rectangle(blitter, ctx->velem_state, get_vs_passthrough_pos, 0, 0, zsurf->width, zsurf->height, depth, @@ -2508,7 +2520,7 @@ void util_blitter_custom_resolve_color(struct blitter_context *blitter, fb_state.zsbuf = NULL; pipe->set_framebuffer_state(pipe, &fb_state); - blitter_set_common_draw_rect_state(ctx, false); + blitter_set_common_draw_rect_state(ctx, false, false); blitter_set_dst_dimensions(ctx, src->width0, src->height0); blitter->draw_rectangle(blitter, ctx->velem_state, get_vs_passthrough_pos, 0, 0, src->width0, src->height0, @@ -2558,7 +2570,7 @@ void util_blitter_custom_color(struct blitter_context *blitter, pipe->set_framebuffer_state(pipe, &fb_state); pipe->set_sample_mask(pipe, ~0); - blitter_set_common_draw_rect_state(ctx, false); + blitter_set_common_draw_rect_state(ctx, false, false); blitter_set_dst_dimensions(ctx, dstsurf->width, dstsurf->height); blitter->draw_rectangle(blitter, ctx->velem_state, get_vs_passthrough_pos, 0, 0, dstsurf->width, dstsurf->height, -- 1.9.1 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev