---
 src/gallium/drivers/radeonsi/si_shader_nir.c | 2 ++
 src/mesa/state_tracker/st_glsl_to_nir.cpp    | 4 +++-
 2 files changed, 5 insertions(+), 1 deletion(-)

diff --git a/src/gallium/drivers/radeonsi/si_shader_nir.c 
b/src/gallium/drivers/radeonsi/si_shader_nir.c
index f96bf7c2d2f..5ac020d9fc4 100644
--- a/src/gallium/drivers/radeonsi/si_shader_nir.c
+++ b/src/gallium/drivers/radeonsi/si_shader_nir.c
@@ -150,20 +150,22 @@ void si_nir_scan_tess_ctrl(const struct nir_shader *nir,
 }
 
 void si_nir_scan_shader(const struct nir_shader *nir,
                        struct tgsi_shader_info *info)
 {
        nir_function *func;
        unsigned i;
 
        assert(nir->info.stage == MESA_SHADER_VERTEX ||
               nir->info.stage == MESA_SHADER_GEOMETRY ||
+              nir->info.stage == MESA_SHADER_TESS_CTRL ||
+              nir->info.stage == MESA_SHADER_TESS_EVAL ||
               nir->info.stage == MESA_SHADER_FRAGMENT);
 
        info->processor = pipe_shader_type_from_mesa(nir->info.stage);
        info->num_tokens = 2; /* indicate that the shader is non-empty */
        info->num_instructions = 2;
 
        if (nir->info.stage == MESA_SHADER_TESS_CTRL) {
                info->properties[TGSI_PROPERTY_TCS_VERTICES_OUT] =
                        nir->info.tess.tcs_vertices_out;
        }
diff --git a/src/mesa/state_tracker/st_glsl_to_nir.cpp 
b/src/mesa/state_tracker/st_glsl_to_nir.cpp
index 36adf55cd45..90b65ee85ed 100644
--- a/src/mesa/state_tracker/st_glsl_to_nir.cpp
+++ b/src/mesa/state_tracker/st_glsl_to_nir.cpp
@@ -648,21 +648,23 @@ st_finalize_nir(struct st_context *st, struct gl_program 
*prog,
       /* Needs special handling so drvloc matches the vbo state: */
       st_nir_assign_vs_in_locations(prog, nir);
       /* Re-lower global vars, to deal with any dead VS inputs. */
       NIR_PASS_V(nir, nir_lower_global_vars_to_local);
 
       sort_varyings(&nir->outputs);
       st_nir_assign_var_locations(&nir->outputs,
                                   &nir->num_outputs,
                                   nir->info.stage);
       st_nir_fixup_varying_slots(st, &nir->outputs);
-   } else if (nir->info.stage == MESA_SHADER_GEOMETRY) {
+   } else if (nir->info.stage == MESA_SHADER_GEOMETRY ||
+              nir->info.stage == MESA_SHADER_TESS_CTRL ||
+              nir->info.stage == MESA_SHADER_TESS_EVAL) {
       sort_varyings(&nir->inputs);
       st_nir_assign_var_locations(&nir->inputs,
                                   &nir->num_inputs,
                                   nir->info.stage);
       st_nir_fixup_varying_slots(st, &nir->inputs);
 
       sort_varyings(&nir->outputs);
       st_nir_assign_var_locations(&nir->outputs,
                                   &nir->num_outputs,
                                   nir->info.stage);
-- 
2.14.3

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