---
 src/amd/common/ac_nir_to_llvm.c          | 20 +++++++++------
 src/amd/common/ac_shader_abi.h           |  4 +++
 src/gallium/drivers/radeonsi/si_shader.c | 42 +++++++++++++++++++-------------
 3 files changed, 42 insertions(+), 24 deletions(-)

diff --git a/src/amd/common/ac_nir_to_llvm.c b/src/amd/common/ac_nir_to_llvm.c
index ce91d403884..d2a8691b11b 100644
--- a/src/amd/common/ac_nir_to_llvm.c
+++ b/src/amd/common/ac_nir_to_llvm.c
@@ -4017,37 +4017,38 @@ visit_emit_vertex(struct ac_shader_abi *abi, unsigned 
stream, LLVMValueRef *addr
 }
 
 static void
 visit_end_primitive(struct nir_to_llvm_context *ctx,
                    const nir_intrinsic_instr *instr)
 {
        ac_build_sendmsg(&ctx->ac, AC_SENDMSG_GS_OP_CUT | AC_SENDMSG_GS | (0 << 
8), ctx->gs_wave_id);
 }
 
 static LLVMValueRef
-visit_load_tess_coord(struct nir_to_llvm_context *ctx,
-                     const nir_intrinsic_instr *instr)
+load_tess_coord(struct ac_shader_abi *abi, LLVMTypeRef type,
+               unsigned num_components)
 {
+       struct nir_to_llvm_context *ctx = nir_to_llvm_context_from_abi(abi);
+
        LLVMValueRef coord[4] = {
                ctx->tes_u,
                ctx->tes_v,
                ctx->ac.f32_0,
                ctx->ac.f32_0,
        };
 
        if (ctx->tes_primitive_mode == GL_TRIANGLES)
                coord[2] = LLVMBuildFSub(ctx->builder, ctx->ac.f32_1,
                                        LLVMBuildFAdd(ctx->builder, coord[0], 
coord[1], ""), "");
 
-       LLVMValueRef result = ac_build_gather_values(&ctx->ac, coord, 
instr->num_components);
-       return LLVMBuildBitCast(ctx->builder, result,
-                               get_def_type(ctx->nir, &instr->dest.ssa), "");
+       LLVMValueRef result = ac_build_gather_values(&ctx->ac, coord, 
num_components);
+       return LLVMBuildBitCast(ctx->builder, result, type, "");
 }
 
 static void visit_intrinsic(struct ac_nir_context *ctx,
                             nir_intrinsic_instr *instr)
 {
        LLVMValueRef result = NULL;
 
        switch (instr->intrinsic) {
        case nir_intrinsic_load_work_group_id: {
                result = ctx->nctx->workgroup_ids;
@@ -4218,23 +4219,27 @@ static void visit_intrinsic(struct ac_nir_context *ctx,
        case nir_intrinsic_interp_var_at_offset:
                result = visit_interp(ctx->nctx, instr);
                break;
        case nir_intrinsic_emit_vertex:
                assert(instr->const_index[0] == 0);
                ctx->abi->emit_vertex(ctx->abi, 0, ctx->outputs);
                break;
        case nir_intrinsic_end_primitive:
                visit_end_primitive(ctx->nctx, instr);
                break;
-       case nir_intrinsic_load_tess_coord:
-               result = visit_load_tess_coord(ctx->nctx, instr);
+       case nir_intrinsic_load_tess_coord: {
+               LLVMTypeRef type = ctx->nctx ?
+                       get_def_type(ctx->nctx->nir, &instr->dest.ssa) :
+                       NULL;
+               result = ctx->abi->load_tess_coord(ctx->abi, type, 
instr->num_components);
                break;
+       }
        case nir_intrinsic_load_patch_vertices_in:
                result = LLVMConstInt(ctx->ac.i32, 
ctx->nctx->options->key.tcs.input_vertices, false);
                break;
        default:
                fprintf(stderr, "Unknown intrinsic: ");
                nir_print_instr(&instr->instr, stderr);
                fprintf(stderr, "\n");
                break;
        }
        if (result) {
@@ -6574,20 +6579,21 @@ LLVMModuleRef 
ac_translate_nir_to_llvm(LLVMTargetMachineRef tm,
                        ctx.gs_max_out_vertices = 
shaders[i]->info.gs.vertices_out;
                        ctx.abi.load_inputs = load_gs_input;
                } else if (shaders[i]->info.stage == MESA_SHADER_TESS_CTRL) {
                        ctx.tcs_outputs_read = shaders[i]->info.outputs_read;
                        ctx.tcs_patch_outputs_read = 
shaders[i]->info.patch_outputs_read;
                        ctx.abi.load_tess_inputs = load_tcs_input;
                        ctx.abi.store_tcs_outputs = store_tcs_output;
                } else if (shaders[i]->info.stage == MESA_SHADER_TESS_EVAL) {
                        ctx.tes_primitive_mode = 
shaders[i]->info.tess.primitive_mode;
                        ctx.abi.load_tess_inputs = load_tes_input;
+                       ctx.abi.load_tess_coord = load_tess_coord;
                } else if (shaders[i]->info.stage == MESA_SHADER_VERTEX) {
                        if (shader_info->info.vs.needs_instance_id) {
                                ctx.shader_info->vs.vgpr_comp_cnt =
                                        MAX2(3, 
ctx.shader_info->vs.vgpr_comp_cnt);
                        }
                } else if (shaders[i]->info.stage == MESA_SHADER_FRAGMENT) {
                        shader_info->fs.can_discard = 
shaders[i]->info.fs.uses_discard;
                }
 
                if (i)
diff --git a/src/amd/common/ac_shader_abi.h b/src/amd/common/ac_shader_abi.h
index 827617c8e97..2278f37c7cd 100644
--- a/src/amd/common/ac_shader_abi.h
+++ b/src/amd/common/ac_shader_abi.h
@@ -93,20 +93,24 @@ struct ac_shader_abi {
                                  LLVMValueRef param_index,
                                  unsigned const_index,
                                  unsigned location,
                                  unsigned driver_location,
                                  LLVMValueRef src,
                                  unsigned component,
                                  bool is_patch,
                                  bool is_compact,
                                  unsigned writemask);
 
+       LLVMValueRef (*load_tess_coord)(struct ac_shader_abi *abi,
+                                       LLVMTypeRef type,
+                                       unsigned num_components);
+
        LLVMValueRef (*load_ubo)(struct ac_shader_abi *abi, LLVMValueRef index);
 
        /**
         * Load the descriptor for the given buffer.
         *
         * \param buffer the buffer as presented in NIR: this is the descriptor
         *               in Vulkan, and the buffer index in OpenGL/Gallium
         * \param write whether buffer contents will be written
         */
        LLVMValueRef (*load_ssbo)(struct ac_shader_abi *abi,
diff --git a/src/gallium/drivers/radeonsi/si_shader.c 
b/src/gallium/drivers/radeonsi/si_shader.c
index 41698720df1..a823d49982f 100644
--- a/src/gallium/drivers/radeonsi/si_shader.c
+++ b/src/gallium/drivers/radeonsi/si_shader.c
@@ -1895,25 +1895,47 @@ static LLVMValueRef load_sample_position(struct 
si_shader_context *ctx, LLVMValu
        LLVMValueRef pos[4] = {
                buffer_load_const(ctx, resource, offset0),
                buffer_load_const(ctx, resource, offset1),
                LLVMConstReal(ctx->f32, 0),
                LLVMConstReal(ctx->f32, 0)
        };
 
        return lp_build_gather_values(&ctx->gallivm, pos, 4);
 }
 
+static LLVMValueRef si_load_tess_coord(struct ac_shader_abi *abi,
+                                      LLVMTypeRef type,
+                                      unsigned num_components)
+{
+       struct si_shader_context *ctx = si_shader_context_from_abi(abi);
+       struct lp_build_context *bld = &ctx->bld_base.base;
+
+       LLVMValueRef coord[4] = {
+               LLVMGetParam(ctx->main_fn, ctx->param_tes_u),
+               LLVMGetParam(ctx->main_fn, ctx->param_tes_v),
+               ctx->ac.f32_0,
+               ctx->ac.f32_0
+       };
+
+       /* For triangles, the vector should be (u, v, 1-u-v). */
+       if (ctx->shader->selector->info.properties[TGSI_PROPERTY_TES_PRIM_MODE] 
==
+           PIPE_PRIM_TRIANGLES)
+               coord[2] = lp_build_sub(bld, ctx->ac.f32_1,
+                                       lp_build_add(bld, coord[0], coord[1]));
+
+       return lp_build_gather_values(&ctx->gallivm, coord, 4);
+}
+
 void si_load_system_value(struct si_shader_context *ctx,
                          unsigned index,
                          const struct tgsi_full_declaration *decl)
 {
-       struct lp_build_context *bld = &ctx->bld_base.base;
        LLVMValueRef value = 0;
 
        assert(index < RADEON_LLVM_MAX_SYSTEM_VALUES);
 
        switch (decl->Semantic.Name) {
        case TGSI_SEMANTIC_INSTANCEID:
                value = ctx->abi.instance_id;
                break;
 
        case TGSI_SEMANTIC_VERTEXID:
@@ -2000,37 +2022,22 @@ void si_load_system_value(struct si_shader_context *ctx,
        }
 
        case TGSI_SEMANTIC_SAMPLEMASK:
                /* This can only occur with the OpenGL Core profile, which
                 * doesn't support smoothing.
                 */
                value = LLVMGetParam(ctx->main_fn, SI_PARAM_SAMPLE_COVERAGE);
                break;
 
        case TGSI_SEMANTIC_TESSCOORD:
-       {
-               LLVMValueRef coord[4] = {
-                       LLVMGetParam(ctx->main_fn, ctx->param_tes_u),
-                       LLVMGetParam(ctx->main_fn, ctx->param_tes_v),
-                       ctx->ac.f32_0,
-                       ctx->ac.f32_0
-               };
-
-               /* For triangles, the vector should be (u, v, 1-u-v). */
-               if 
(ctx->shader->selector->info.properties[TGSI_PROPERTY_TES_PRIM_MODE] ==
-                   PIPE_PRIM_TRIANGLES)
-                       coord[2] = lp_build_sub(bld, ctx->ac.f32_1,
-                                               lp_build_add(bld, coord[0], 
coord[1]));
-
-               value = lp_build_gather_values(&ctx->gallivm, coord, 4);
+               value = si_load_tess_coord(&ctx->abi, NULL, 4);
                break;
-       }
 
        case TGSI_SEMANTIC_VERTICESIN:
                if (ctx->type == PIPE_SHADER_TESS_CTRL)
                        value = unpack_param(ctx, 
ctx->param_tcs_out_lds_layout, 26, 6);
                else if (ctx->type == PIPE_SHADER_TESS_EVAL)
                        value = get_num_tcs_out_vertices(ctx);
                else
                        assert(!"invalid shader stage for 
TGSI_SEMANTIC_VERTICESIN");
                break;
 
@@ -6055,20 +6062,21 @@ static bool si_compile_tgsi_main(struct 
si_shader_context *ctx,
                ctx->abi.load_tess_inputs = si_nir_load_input_tcs;
                bld_base->emit_fetch_funcs[TGSI_FILE_OUTPUT] = fetch_output_tcs;
                bld_base->emit_store = store_output_tcs;
                ctx->abi.store_tcs_outputs = si_nir_store_output_tcs;
                ctx->abi.emit_outputs = si_llvm_emit_tcs_epilogue;
                bld_base->emit_epilogue = si_tgsi_emit_epilogue;
                break;
        case PIPE_SHADER_TESS_EVAL:
                bld_base->emit_fetch_funcs[TGSI_FILE_INPUT] = fetch_input_tes;
                ctx->abi.load_tess_inputs = si_nir_load_input_tes;
+               ctx->abi.load_tess_coord = si_load_tess_coord;
                if (shader->key.as_es)
                        ctx->abi.emit_outputs = si_llvm_emit_es_epilogue;
                else
                        ctx->abi.emit_outputs = si_llvm_emit_vs_epilogue;
                bld_base->emit_epilogue = si_tgsi_emit_epilogue;
                break;
        case PIPE_SHADER_GEOMETRY:
                bld_base->emit_fetch_funcs[TGSI_FILE_INPUT] = fetch_input_gs;
                ctx->abi.load_inputs = si_nir_load_input_gs;
                ctx->abi.emit_vertex = si_llvm_emit_vertex;
-- 
2.14.3

_______________________________________________
mesa-dev mailing list
mesa-dev@lists.freedesktop.org
https://lists.freedesktop.org/mailman/listinfo/mesa-dev

Reply via email to