On Wed, Nov 15, 2017 at 11:54 AM, Juan A. Suarez Romero <jasua...@igalia.com> wrote: > From section 8.7, page 179 of OpenGL ES 3.2 spec: > > An INVALID_OPERATION error is generated by CompressedTexImage3D > if internalformat is one of the the formats in table 8.17 and target > is not TEXTURE_2D_ARRAY, TEXTURE_CUBE_MAP_ARRAY or TEXTURE_3D. > > An INVALID_OPERATION error is generated by CompressedTexImage3D if > internalformat is TEXTURE_CUBE_MAP_ARRAY and the “Cube Map Array” > column of table 8.17 is not checked, or if internalformat is > TEXTURE_3D and the “3D Tex.” column of table 8.17 is not checked. > > So far it was only considering TEXTURE_2D_ARRAY as valid target. But as > "Cube Map Array" column is checked for all the cases, in practice we can > consider also TEXTURE_CUBE_MAP_ARRAY. > > This fixes KHR-GLES32.core.texture_cube_map_array.etc2_texture > --- > src/mesa/main/teximage.c | 25 +++++++++++++++++-------- > 1 file changed, 17 insertions(+), 8 deletions(-) > > diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c > index 4ec6148bf42..174731d0d8a 100644 > --- a/src/mesa/main/teximage.c > +++ b/src/mesa/main/teximage.c > @@ -1403,17 +1403,26 @@ _mesa_target_can_be_compressed(const struct > gl_context *ctx, GLenum target, > * have already been handled by normal ETC2/EAC behavior. > */ > > - /* From section 3.8.6, page 146 of OpenGL ES 3.0 spec: > + /* From section 8.7, page 179 of OpenGL ES 3.2 spec: > * > - * "The ETC2/EAC texture compression algorithm supports only > - * two-dimensional images. If internalformat is an ETC2/EAC format, > - * glCompressedTexImage3D will generate an INVALID_OPERATION error > if > - * target is not TEXTURE_2D_ARRAY." > + * An INVALID_OPERATION error is generated by CompressedTexImage3D > + * if internalformat is one of the the formats in table 8.17 and > target is > + * not TEXTURE_2D_ARRAY, TEXTURE_CUBE_MAP_ARRAY or TEXTURE_3D. > * > - * This should also be applicable for glTexStorage3D(). Other available > - * targets for these functions are: TEXTURE_3D and > TEXTURE_CUBE_MAP_ARRAY. > + * An INVALID_OPERATION error is generated by CompressedTexImage3D > + * if internalformat is TEXTURE_CUBE_MAP_ARRAY and the “Cube Map > + * Array” column of table 8.17 is not checked, or if > internalformat > + * is TEXTURE_- 3D and the “3D Tex.” column of table 8.17 is not > + * checked. > + * > + * The instances of <internalformat> above should say <target>. > + * > + * This should also be applicable for glTexStorage3D(). > + * > + * Such table 8.17 has checked "Cube Map Array" column for all the > + * cases. So in practice, TEXTURE_CUBE_MAP_ARRAY is now valid. > */ > - if (layout == MESA_FORMAT_LAYOUT_ETC2 && _mesa_is_gles3(ctx)) > + if (layout == MESA_FORMAT_LAYOUT_ETC2 && _mesa_is_gles3(ctx) && > !_mesa_is_gles32(ctx))
Perhaps this should be !_mesa_has_OES_texture_cube_map_array(ctx)? It's unclear from that spec though... perhaps ES 3.2 goes further and is required to be supported. > return write_error(error, GL_INVALID_OPERATION); > target_can_be_compresed = _mesa_has_texture_cube_map_array(ctx); > break; > -- > 2.13.6 > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > https://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev