This is the main fork of the shader compilation code-path, where a NIR shader is obtained by calling spirv_to_nir() or glsl_to_nir(), depending on its nature.. --- src/mesa/drivers/dri/i965/brw_program.c | 9 ++++++++- 1 file changed, 8 insertions(+), 1 deletion(-)
diff --git a/src/mesa/drivers/dri/i965/brw_program.c b/src/mesa/drivers/dri/i965/brw_program.c index 5ecfb9f5b11..c1b2625b383 100644 --- a/src/mesa/drivers/dri/i965/brw_program.c +++ b/src/mesa/drivers/dri/i965/brw_program.c @@ -31,6 +31,7 @@ #include <pthread.h> #include "main/imports.h" +#include "main/glspirv.h" #include "program/prog_parameter.h" #include "program/prog_print.h" #include "program/prog_to_nir.h" @@ -75,7 +76,13 @@ brw_create_nir(struct brw_context *brw, /* First, lower the GLSL IR or Mesa IR to NIR */ if (shader_prog) { - nir = glsl_to_nir(shader_prog, stage, options); + if (!shader_prog->data->spirv) { + nir = glsl_to_nir(shader_prog, stage, options); + } else { + nir = _mesa_spirv_to_nir(ctx, shader_prog, stage, options); + } + assert (nir); + nir_remove_dead_variables(nir, nir_var_shader_in | nir_var_shader_out); nir_lower_returns(nir); nir_validate_shader(nir); -- 2.11.0 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev