Am Mittwoch, den 15.11.2017, 11:28 +1000 schrieb Dave Airlie: > > I'll likely apply this as well at some point, that test however hangs > my cayman with or without my patch (and your patch doesn't do > anything on cayman).
BTW: valgrind showed that there was some problem in sb in the parser (branch based on un-unitialized value), and by changing r600_shader.c:3121; r600_shader_from_tgsi } else if (ctx.type == PIPE_SHADER_TESS_EVAL) { ctx.tess_input_info = 0; ctx.tess_output_info = ctx.bc->ar_reg + 3; - ctx.temp_reg = ctx.bc->ar_reg + 4; + ctx.temp_reg = ctx.bc->ar_reg + 5; } else if (ctx.type == PIPE_SHADER_GEOMETRY) { ctx.gs_export_gpr_tregs[0] = ctx.bc->ar_reg + 3; ctx.gs_export_gpr_tregs[1] = ctx.bc->ar_reg + 4; ctx.gs_export_gpr_tregs[2] = ctx.bc->ar_reg + 5; the GPU lockup what triggered reliably for me on BARTS. Running this with R600_DUMP_SHADERS=1 also crashed, because sb accessed unallocated memory trying to decode non-existing instructions. maybe that helps to locate the problem on cayman. Best, Gert _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev