On 9 November 2017 at 06:42, Jordan Justen <jordan.l.jus...@intel.com> wrote:
> It appears that we include the shader cache sources into libglsl
> regardless.
>
> The Meson build already does this.
>
The separation is a left over as the files contained the disk cache
implementation.
That code now lives in src/util/disk_cache.[ch] and is build on
!Windows platforms.

Feel free to add ^^, regardless
Reviewed-by: Emil Velikov <emil.veli...@collabora.com>

-Emil
_______________________________________________
mesa-dev mailing list
mesa-dev@lists.freedesktop.org
https://lists.freedesktop.org/mailman/listinfo/mesa-dev

Reply via email to