On 9 November 2017 at 06:42, Jordan Justen <jordan.l.jus...@intel.com> wrote: > It appears that we include the shader cache sources into libglsl > regardless. > > The Meson build already does this. > The separation is a left over as the files contained the disk cache implementation. That code now lives in src/util/disk_cache.[ch] and is build on !Windows platforms.
Feel free to add ^^, regardless Reviewed-by: Emil Velikov <emil.veli...@collabora.com> -Emil _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev